additional refactoring, moving player type into its own directory

This commit is contained in:
2025-02-14 10:13:03 +00:00
parent d1e23b5455
commit 46a1836ae2
12 changed files with 88 additions and 114 deletions

View File

@@ -44,7 +44,7 @@ struct
(pos + 1, projectiles, width, height, ratio, xOffset, yOffset, acc)
end
fun getProjectileVec (player: GameType.player, width, height) =
fun getProjectileVec (player: PlayerType.player, width, height) =
let
val {projectiles, ...} = player