additional refactoring, moving player type into its own directory
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@@ -44,7 +44,7 @@ struct
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(pos + 1, projectiles, width, height, ratio, xOffset, yOffset, acc)
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end
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fun getProjectileVec (player: GameType.player, width, height) =
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fun getProjectileVec (player: PlayerType.player, width, height) =
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let
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val {projectiles, ...} = player
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