begin coding functionality for remapping keys
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@@ -142,7 +142,6 @@ struct
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, defeteadEnemies
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, projectiles
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, attackHeld
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, chargeHeld
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, charge
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, player
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, acc
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@@ -206,8 +205,7 @@ struct
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, ...
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} = player
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val {leftHeld, rightHeld, upHeld, downHeld, attackHeld, chargeHeld} =
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input
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val {leftHeld, rightHeld, upHeld, downHeld, attackHeld} = input
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val xAxis = getXAxis (leftHeld, rightHeld)
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val facing = getFacing (facing, xAxis)
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@@ -221,7 +219,6 @@ struct
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, enemies
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, projectiles
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, attackHeld
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, chargeHeld
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, charge
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, player
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, acc
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