fix a purely visual bug: do not transition to 'DROP_BELOW_PLATFORM state when player is touching ground wall
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@@ -52,14 +52,7 @@ struct
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end)
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fun helpAttackEnemies
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( player
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, defeatedList
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, enemyMap
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, fallingMap
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, enemyTree
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, pos
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, boxes
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) =
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(player, defeatedList, enemyMap, fallingMap, enemyTree, pos, boxes) =
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if pos = Vector.length boxes then
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let
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val defeatedList = Vector.fromList defeatedList
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@@ -114,14 +107,7 @@ struct
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| FACING_LEFT => Vector.sub (Whip.leftFrames, frame)
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in
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helpAttackEnemies
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( player
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, []
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, enemyMap
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, fallingMap
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, enemyTree
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, 0
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, boxes
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)
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(player, [], enemyMap, fallingMap, enemyTree, 0, boxes)
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end
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| _ => (player, enemyMap, fallingMap)
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end
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