add code so that bat also moves vertically (in addition to previous horizontal movement) when updating enemy state
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@@ -30,7 +30,10 @@ struct
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val enemySize = 35
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val enemySizeReal: Real32.real = 35.0
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val moveEnemyBy = 3
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val batRestLimit = 55
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val moveBatX = 1
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val moveBatY = 2
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val moveProjectileBy = 11
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end
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