done getting physics + environment to work on enemy as well, in addition to player

This commit is contained in:
2025-01-13 09:52:25 +00:00
parent 4484eb0ef0
commit 50238b8dac
3 changed files with 88 additions and 15 deletions

View File

@@ -9,9 +9,16 @@ struct
val enemyTree = Enemy.generateTree enemies
(* check player-enemy collisions and react *)
val (player, enemies) =
PlayerEnemy.checkCollisions
(player, enemies, enemyTree, #projectiles player)
val (player, enemies) = PlayerEnemy.checkCollisions
( player
, enemies
, enemyTree
, #projectiles player
, walls
, wallTree
, platforms
, platformTree
)
in
{ player = player
, walls = walls