scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
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@@ -2,8 +2,6 @@ structure Block =
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struct
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fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector =
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let
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val startX = Real32.fromInt startX
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val startY = Real32.fromInt startY
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val endY = windowHeight - startY
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val startY = windowHeight - (startY + drawHeight)
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val endX = startX + drawWidth
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