update state of falling enemies per loop
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@@ -405,12 +405,7 @@ struct
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* fallingEnemies *)
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let
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val fallingList =
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{ falling = false
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, x = x
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, y = y
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, variant = #variant enemy
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, jumped = 0
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} :: fallingList
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{x = x, y = y, variant = #variant enemy, jumped = 0} :: fallingList
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in
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(enemyList, fallingList)
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end
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@@ -457,12 +452,7 @@ struct
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* fallingEnemies *)
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let
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val fallingList =
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{ falling = false
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, x = x
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, y = y
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, variant = #variant enemy
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, jumped = 0
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} :: fallingList
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{x = x, y = y, variant = #variant enemy, jumped = 0} :: fallingList
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in
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(enemyList, fallingList)
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end
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