update state of falling enemies per loop

This commit is contained in:
2025-02-08 09:49:32 +00:00
parent 38640b14a2
commit 51401231e1
5 changed files with 73 additions and 19 deletions

View File

@@ -405,12 +405,7 @@ struct
* fallingEnemies *)
let
val fallingList =
{ falling = false
, x = x
, y = y
, variant = #variant enemy
, jumped = 0
} :: fallingList
{x = x, y = y, variant = #variant enemy, jumped = 0} :: fallingList
in
(enemyList, fallingList)
end
@@ -457,12 +452,7 @@ struct
* fallingEnemies *)
let
val fallingList =
{ falling = false
, x = x
, y = y
, variant = #variant enemy
, jumped = 0
} :: fallingList
{x = x, y = y, variant = #variant enemy, jumped = 0} :: fallingList
in
(enemyList, fallingList)
end