add code to make enemy fall when attacked by projectile (assuming health is enough)

This commit is contained in:
2025-02-14 18:18:46 +00:00
parent c75e7bc33b
commit 5412a71d30
3 changed files with 92 additions and 25 deletions

View File

@@ -21,6 +21,11 @@ struct
val (player, enemies) =
PlayerAttack.attackEnemies (player, enemies, enemyTree)
val projectiles = #projectiles player
val (fallingEnemies, enemies) =
PlayerAttack.projectileHitEnemy
(projectiles, enemies, enemyTree, fallingEnemies)
val enemies = Enemy.update
(enemies, walls, wallTree, platforms, platformTree, player, graph)