add code to make enemy fall when attacked by projectile (assuming health is enough)
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@@ -21,6 +21,11 @@ struct
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val (player, enemies) =
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PlayerAttack.attackEnemies (player, enemies, enemyTree)
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val projectiles = #projectiles player
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val (fallingEnemies, enemies) =
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PlayerAttack.projectileHitEnemy
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(projectiles, enemies, enemyTree, fallingEnemies)
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val enemies = Enemy.update
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(enemies, walls, wallTree, platforms, platformTree, player, graph)
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