done adjusting alignment of attack projectile
This commit is contained in:
@@ -169,7 +169,7 @@ struct
|
||||
(rx, ry, 3.0, windowWidth, windowHeight)
|
||||
|
||||
val projY = ry + (Constants.playerHeightReal / 3.0)
|
||||
val projX = rx - Constants.playerHeightReal
|
||||
val projX = rx - (Constants.playerHeightReal / 5.0 * 4.0)
|
||||
val func = Vector.sub (attackLeftProjectiles, amt)
|
||||
val projectilesVec = func
|
||||
(projX, projY, 3.0, windowWidth, windowHeight)
|
||||
|
||||
Reference in New Issue
Block a user