done adjusting alignment of attack projectile
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@@ -169,7 +169,7 @@ struct
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(rx, ry, 3.0, windowWidth, windowHeight)
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(rx, ry, 3.0, windowWidth, windowHeight)
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val projY = ry + (Constants.playerHeightReal / 3.0)
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val projY = ry + (Constants.playerHeightReal / 3.0)
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val projX = rx - Constants.playerHeightReal
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val projX = rx - (Constants.playerHeightReal / 5.0 * 4.0)
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val func = Vector.sub (attackLeftProjectiles, amt)
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val func = Vector.sub (attackLeftProjectiles, amt)
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val projectilesVec = func
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val projectilesVec = func
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(projX, projY, 3.0, windowWidth, windowHeight)
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(projX, projY, 3.0, windowWidth, windowHeight)
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