add key delay to options menu

This commit is contained in:
2025-02-21 11:36:20 +00:00
parent c6fe819c0c
commit 603d6fa139
3 changed files with 82 additions and 28 deletions

View File

@@ -10,7 +10,7 @@ sig
| SAVE_BUTTON
| CANCEL_BUTTON
type options_type = {focus: focus}
type options_type = {focus: focus, lastUpPress: real, lastDownPress: real}
val initial: options_type
end
@@ -27,7 +27,7 @@ struct
| SAVE_BUTTON
| CANCEL_BUTTON
type options_type = {focus: focus}
type options_type = {focus: focus, lastUpPress: real, lastDownPress: real}
val initial = {focus = LEFT_KEY}
val initial = {focus = LEFT_KEY, lastUpPress = 0.0, lastDownPress = 0.0}
end

View File

@@ -2,42 +2,94 @@ structure OptionsUpdate =
struct
open OptionsType
fun default (options, userKeys) =
{mode = GameType.OPTIONS options, userKeys = userKeys}
fun default (options: OptionsType.options_type, userKeys) =
let
val {focus, ...} = options
(* `default` function is called when no keys are pressed
* so set up pressed/down pressed both to 0
* as neither is being pressed. *)
val options = {focus = focus, lastUpPress = 0.0, lastDownPress = 0.0}
in
{mode = GameType.OPTIONS options, userKeys = userKeys}
end
fun withFocus (newFocus, userKeys) =
{mode = GameType.OPTIONS {focus = newFocus}, userKeys = userKeys}
fun moveFocusUp (options, newFocus, userKeys, time) =
let
val {focus, lastUpPress, ...} = options
(* only switch to newFocus if it is time for key delay to be triggered.
* We set lastDownPress to 0 because up is currently being pressed instead
* so we don't want to a key delay for down. *)
val options =
if lastUpPress + Constants.keyDelay <= time then
{focus = newFocus, lastUpPress = time, lastDownPress = 0.0}
else
{focus = focus, lastUpPress = lastUpPress, lastDownPress = 0.0}
in
{mode = GameType.OPTIONS options, userKeys = userKeys}
end
fun moveFocusDown (options, newFocus, userKeys, time) =
let
val {focus, lastDownPress, ...} = options
val options =
if lastDownPress + Constants.keyDelay <= time then
{focus = newFocus, lastUpPress = 0.0, lastDownPress = time}
else
{focus = focus, lastUpPress = 0.0, lastDownPress = lastDownPress}
in
{mode = GameType.OPTIONS options, userKeys = userKeys}
end
fun update (options, input: FrameInputType.t, userKeys, time) =
case #focus options of
LEFT_KEY =>
if #downHeld input then withFocus (RIGHT_KEY, userKeys)
else default (options, userKeys)
if #downHeld input then
moveFocusDown (options, RIGHT_KEY, userKeys, time)
else
default (options, userKeys)
| RIGHT_KEY =>
if #upHeld input then withFocus (LEFT_KEY, userKeys)
else if #downHeld input then withFocus (UP_KEY, userKeys)
else default (options, userKeys)
if #upHeld input then
moveFocusUp (options, LEFT_KEY, userKeys, time)
else if #downHeld input then
moveFocusDown (options, UP_KEY, userKeys, time)
else
default (options, userKeys)
| UP_KEY =>
if #upHeld input then withFocus (RIGHT_KEY, userKeys)
else if #downHeld input then withFocus (DOWN_KEY, userKeys)
else default (options, userKeys)
if #upHeld input then
moveFocusUp (options, RIGHT_KEY, userKeys, time)
else if #downHeld input then
moveFocusDown (options, DOWN_KEY, userKeys, time)
else
default (options, userKeys)
| DOWN_KEY =>
if #upHeld input then withFocus (UP_KEY, userKeys)
else if #downHeld input then withFocus (JUMP_KEY, userKeys)
else default (options, userKeys)
if #upHeld input then
moveFocusUp (options, UP_KEY, userKeys, time)
else if #downHeld input then
moveFocusDown (options, JUMP_KEY, userKeys, time)
else
default (options, userKeys)
| JUMP_KEY =>
if #upHeld input then withFocus (DOWN_KEY, userKeys)
else if #downHeld input then withFocus (ATTACK_KEY, userKeys)
else default (options, userKeys)
if #upHeld input then
moveFocusUp (options, DOWN_KEY, userKeys, time)
else if #downHeld input then
moveFocusDown (options, ATTACK_KEY, userKeys, time)
else
default (options, userKeys)
| ATTACK_KEY =>
if #upHeld input then withFocus (JUMP_KEY, userKeys)
else if #downHeld input then withFocus (SAVE_BUTTON, userKeys)
else default (options, userKeys)
if #upHeld input then
moveFocusUp (options, JUMP_KEY, userKeys, time)
else if #downHeld input then
moveFocusDown (options, SAVE_BUTTON, userKeys, time)
else
default (options, userKeys)
| SAVE_BUTTON =>
if #upHeld input then withFocus (ATTACK_KEY, userKeys)
else if #downHeld input then withFocus (CANCEL_BUTTON, userKeys)
else default (options, userKeys)
if #upHeld input then
moveFocusUp (options, ATTACK_KEY, userKeys, time)
else if #downHeld input then
moveFocusDown (options, CANCEL_BUTTON, userKeys, time)
else
default (options, userKeys)
| CANCEL_BUTTON =>
if #upHeld input then withFocus (SAVE_BUTTON, userKeys)
if #upHeld input then moveFocusUp (options, SAVE_BUTTON, userKeys, time)
else default (options, userKeys)
end