begin adding shield slime enemy variant
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@@ -517,6 +517,9 @@ struct
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EnemyPatch.withPatches (enemy, patches)
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end
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fun updateShieldSlime
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(player, enemy, walls, wallTree, platforms, platformTree) = enemy
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fun updateEnemyState
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(enemy, walls, wallTree, platforms, platformTree, player, graph) =
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case #variant enemy of
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@@ -527,4 +530,7 @@ struct
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updateFollowState
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(player, enemy, walls, wallTree, platforms, platformTree, graph)
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| STRAIGHT_BAT => updateStraightBat (player, enemy, walls, wallTree)
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| SHIELD_SLIME =>
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updateShieldSlime
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(player, enemy, walls, wallTree, platforms, platformTree)
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end
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