a bit of bug fixing regarding implementation of dijstra's algorithm (next to fix: query towards quad/platform tree)
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@@ -31,7 +31,7 @@ struct
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val ey = ey + Constants.enemySize - 1
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val width = Constants.enemySize
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val height = 2
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val height = Platform.platHeight
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val ww = Constants.worldWidth
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val wh = Constants.worldHeight
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@@ -746,26 +746,12 @@ struct
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val eID = getPlatformBelowEnemy (enemy, platformTree, platforms)
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val (bestDist, bestPath) =
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if eID > ~1 andalso pID > ~1 then
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getUpwardsPath (pID, eID, platforms, platformTree, 0, "")
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else
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(~1, [])
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val _ = print "start best path:\n"
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val _ =
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if bestDist = ~1 then
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print "no path\n"
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else
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let
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val _ = print "has path:\n"
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val _ =
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List.map
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(fn platID =>
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print ("best path platID: " ^ Int.toString platID ^ "\n"))
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bestPath
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in
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()
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end
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val bestPath = PathFinding.start (pID, eID, platforms, platformTree)
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val _ = List.map (fn c => print (Int.toString c ^ "\n")) bestPath
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val _ = print "finished best path\n\n"
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val distance = Constants.moveEnemyBy * Constants.jumpLimit
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@@ -74,13 +74,17 @@ struct
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| insert (x, ts) =
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NODE (x, 0, []) :: ts
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fun findMin [] = Elem.default
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| findMin [t] = root t
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| findMin (t :: ts) =
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let val x = findMin ts
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fun helpFindMin (prev, []) = root prev
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| helpFindMin (prev, [t]) = root t
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| helpFindMin (prev, t :: ts) =
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let val x = helpFindMin (t, ts)
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in if Elem.leq (root t, x) then root t else x
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end
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fun findMin [] = Elem.default
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| findMin [t] = root t
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| findMin (t :: ts) = helpFindMin (t, ts)
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fun getMin (prevT, t) =
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case t of
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[t] => (t, [])
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@@ -249,10 +249,12 @@ struct
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let
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val acc = curID :: acc
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val pos = IntSet.findInsPos (curID, eKeys)
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val {from, ...} = ValSet.sub (eVals, pos)
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val from = Char.ord from
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in
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helpGetPathList (from, eID, eKeys, eVals, acc)
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if from = curID then acc
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else helpGetPathList (from, eID, eKeys, eVals, acc)
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end
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fun getPathList (pID, eID, eKeys, eVals) =
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@@ -262,9 +264,8 @@ struct
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let
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(* filtering duplicates because we have no decrease-key operation *)
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val q = filterMinDuplicates (q, eKeys)
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val pidPos = IntSet.findInsPos (pID, eKeys)
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in
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if pidPos = ~1 orelse pidPos = Vector.length eKeys then
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if IntSet.contains (pID, eKeys) then
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(* return path if we explored pid *)
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getPathList (pID, eID, eKeys, eVals)
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else
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@@ -275,10 +276,6 @@ struct
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if minID = ~1 then
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(* return empty list to signify that there is no path *)
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[]
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else if minID = pID then
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(* found path to destination so reconstruct path and return
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* todo: maybe delete branch? pID is not explored... *)
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getPathList (pID, eID, eKeys, eVals)
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else
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(* find reachable values from min in quad tree *)
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let
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@@ -300,12 +297,14 @@ struct
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val state = (eVals, q)
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val {x, y, width, ...} = plat
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val height = Platform.platHeight
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(* calculate area to fold over quad tree *)
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val ww = Constants.worldWidth
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val wh = Constants.worldHeight
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val {x, y, width, ...} = plat
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val y = y - Constants.jumpLimit
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val height = wh - y
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(* fold over quad tree, updating any distances
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* we find the shortest path for *)
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val (eVals, q) = FindReachable.foldRegion
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@@ -322,24 +321,19 @@ struct
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val q = DistHeap.empty
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val q = DistHeap.insert ({distance = 0, id = eID}, q)
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(* initialise explored keys and values *)
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(* explored keys and values *)
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val eKeys = IntSet.empty
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val eVals = ValSet.empty
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val insPos = IntSet.findInsPos (eID, eKeys)
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val eKeys = IntSet.insert (eKeys, eID, insPos)
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(* important: starting node will have a key that points to itself.
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* For example, if starting node is #"e", then the record will say
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* the "from" field is #"e".
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* This is different from the other nodes, where the "from" field
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* will be the ID of the previous node which led to the current one.
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* This is our terminating condition when reconstructing paths:
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* If the key matching this value is the same as the "from" node,
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* then we're done reconstructing the path and can return the path list.
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* *)
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val eVal = {distance = 0, from = Char.chr eID}
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val eVals = ValSet.insert (eVals, eVal, insPos)
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(* important: starting node will have a key that points to itself.
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* For example, if starting node is #"e", then the record will say
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* the "from" field is #"e".
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* This is different from the other nodes, where the "from" field
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* will be the ID of the previous node which led to the current one.
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* This is our terminating condition when reconstructing paths:
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* If the key matching this value is the same as the "from" node,
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* then we're done reconstructing the path and can return the path list.
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* *)
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in
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loop (pID, eID, platforms, platformTree, q, eKeys, eVals)
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end
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