start implementing patches to follow player (basic; shouldn't use path finding like Dijkstra's algorithm)
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@@ -1,6 +1,7 @@
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signature ENEMY_VARIANTS =
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sig
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datatype t = PATROL_SLIME
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datatype t = PATROL_SLIME | FOLLOW_SLIME
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end
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structure EnemyVariants: ENEMY_VARIANTS = struct datatype t = PATROL_SLIME end
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structure EnemyVariants: ENEMY_VARIANTS =
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struct datatype t = PATROL_SLIME | FOLLOW_SLIME end
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