add function to search leftwards

This commit is contained in:
2025-01-18 19:55:52 +00:00
parent c99999c0c9
commit 6812f61dcc

View File

@@ -143,8 +143,33 @@ struct
fun hasVisted (find, visited) =
helpHasVisited (0, Char.chr find, visited)
fun isReachableFromLeft (prevPlat, currentPlat) =
(* prev = right/from, current = left/to *)
let
val {x = prevX, y = prevY, width = prevWidth, ...} = prevPlat
val {x = curX, y = curY, width = curWidth, ...} = currentPlat
val enemyX = prevX
val xDiff = prevX - curX
in
if xDiff <= Constants.jumpLimit then
true
else
let
val enemyApexX = enemyX - Constants.jumpLimit
val enemyApexY = prevY + Constants.jumpLimit
val curFinishX = curX + curWidth
val diffApexY = enemyApexY - curY
val diffApexX = enemyApexX - curFinishX
in
diffApexX <= diffApexY orelse diffApexY <= 0
end
end
fun isReachableFromRight (prevPlat, currentPlat) =
(* prev = from, current = to *)
(* prev = left/from, current = right/to *)
let
val {x = prevX, y = prevY, width = prevWidth, ...} = prevPlat
val {x = curX, y = curY, width = curWidth, ...} = currentPlat
@@ -169,6 +194,166 @@ struct
end
end
fun getLeftwardsPath
(playerPlatID, currentPlatID, platforms, platformTree, dist, visited) =
if playerPlatID = currentPlatID then
(dist, [currentPlatID])
else
let
val chr = Char.chr currentPlatID
val visited = Vector.concat [Vector.fromList [chr], visited]
val currentPlat = Platform.find (currentPlatID, platforms)
val {x, y, width, ...} = currentPlat
(* include all platforms we can jump leftwards to,
* whether above or below.
* *)
val searchY = y - Constants.jumpLimit
val searchH = Constants.worldHeight - searchY
val searchX = 0
val searchW = x
val ww = Constants.worldWidth
val wh = Constants.worldHeight
val leftList = QuadTree.getCollisions
(searchX, searchY, searchW, searchH, 0, 0, ww, wh, ~1, platformTree)
val (bestDist, bestPath) = helpGetLeftwardsPath
( playerPlatID
, platforms
, platformTree
, leftList
, dist
, currentPlat
, ~1
, []
, visited
)
in
if bestDist = ~1 then (* invalid *) (~1, [])
else (bestDist, currentPlatID :: bestPath)
end
and helpGetLeftwardsPath
( playerPlatID
, platforms
, platformTree
, lst
, dist
, prevPlat
, bestDist
, bestPath
, visited
) =
case lst of
id :: tl =>
if hasVisted (id, visited) then
helpGetLeftwardsPath
( playerPlatID
, platforms
, platformTree
, tl
, dist
, prevPlat
, bestDist
, bestPath
, visited
)
else
let
val currentPlat = Platform.find (id, platforms)
in
if isReachableFromLeft (prevPlat, currentPlat) then
(* is reachable, so reach *)
let
(* considering horizontal distance only.
* todo: can consider diagonal/vertical distance too
* (by pythagoras)
* also todo: lFinishX might be to the right of rx
* if currentPlat intersects with prevPlat in the y axis
* in which case the distance calculated is wrong.
* *)
val {x = lx, width = lWidth, ...} = currentPlat
val {x = rx, width = rWidth, ...} = prevPlat
val lFinishX = lx + lWidth
val diff = rx - lFinishX
val platDist = dist + diff
val (newDist, newPath) = getLeftwardsPath
(playerPlatID, id, platforms, platformTree, platDist, visited)
in
if newDist = ~1 then
(* newPath is invalid, so reuse old path *)
helpGetLeftwardsPath
( playerPlatID
, platforms
, platformTree
, tl
, dist
, prevPlat
, bestDist
, bestPath
, visited
)
else if bestDist = ~1 then
(* bestPath is invalid *)
helpGetLeftwardsPath
( playerPlatID
, platforms
, platformTree
, tl
, dist
, prevPlat
, newDist
, newPath
, visited
)
else if newDist < bestDist then
helpGetLeftwardsPath
( playerPlatID
, platforms
, platformTree
, tl
, dist
, prevPlat
, newDist
, newPath
, visited
)
else
helpGetLeftwardsPath
( playerPlatID
, platforms
, platformTree
, tl
, dist
, prevPlat
, bestDist
, bestPath
, visited
)
end
else
(* ignore node and filter out if we cannot reach *)
helpGetLeftwardsPath
( playerPlatID
, platforms
, platformTree
, tl
, dist
, prevPlat
, bestDist
, bestPath
, visited
)
end
| [] => (bestDist, bestPath)
fun getRightwardsPath
(playerPlatID, currentPlatID, platforms, platformTree, dist, visited) =
if playerPlatID = currentPlatID then