make plan for writing how enemy should patrol on wall/platform

This commit is contained in:
2025-01-13 11:02:34 +00:00
parent 50238b8dac
commit 690bfe75da
2 changed files with 24 additions and 3 deletions

View File

@@ -140,9 +140,7 @@ struct
fun getEnvironmentPatches (input, walls, wallTree, platforms, platformTree) =
let
(* first apply physics *)
(* then react to platform and environment collisions *)
(* react to platform and wall collisions *)
val x = Fn.getX input
val y = Fn.getY input
val yAxis = Fn.getYAxis input