make plan for writing how enemy should patrol on wall/platform
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@@ -140,9 +140,7 @@ struct
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fun getEnvironmentPatches (input, walls, wallTree, platforms, platformTree) =
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let
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(* first apply physics *)
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(* then react to platform and environment collisions *)
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(* react to platform and wall collisions *)
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val x = Fn.getX input
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val y = Fn.getY input
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val yAxis = Fn.getYAxis input
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