done merging draw thread with update thread
This commit is contained in:
@@ -21,7 +21,6 @@ struct
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, bgProgram: Word32.word
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, bgDrawLength: int
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, drawMailbox: DrawMsg.t Mailbox.mbox
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, window: MLton.Pointer.t
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}
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@@ -44,7 +43,7 @@ struct
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program
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end
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fun create (drawMailbox, window) =
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fun create window =
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let
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(* create vertex buffer, program, etc. for text. *)
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val textVertexBuffer = Gles3.createBuffer ()
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@@ -80,7 +79,6 @@ struct
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, bgProgram = bgProgram
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, bgDrawLength = 0
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, drawMailbox = drawMailbox
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, window = window
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}
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end
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@@ -98,7 +96,6 @@ struct
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, bgProgram
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, bgDrawLength
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, window
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, drawMailbox
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} = shellState
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val _ = Gles3.bindBuffer textVertexBuffer
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@@ -114,7 +111,6 @@ struct
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, bgVertexBuffer = bgVertexBuffer
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, bgProgram = bgProgram
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, bgDrawLength = bgDrawLength
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, drawMailbox = drawMailbox
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, window = window
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}
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end
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@@ -132,7 +128,6 @@ struct
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, bgProgram
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, bgDrawLength
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, window
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, drawMailbox
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} = shellState
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val _ = Gles3.bindBuffer cursorVertexBuffer
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@@ -148,7 +143,6 @@ struct
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, bgVertexBuffer = bgVertexBuffer
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, bgProgram = bgProgram
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, bgDrawLength = bgDrawLength
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, drawMailbox = drawMailbox
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, window = window
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}
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end
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@@ -166,7 +160,6 @@ struct
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, bgProgram
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, bgDrawLength = _
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, window
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, drawMailbox
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} = shellState
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val _ = Gles3.bindBuffer bgVertexBuffer
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@@ -182,7 +175,6 @@ struct
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, bgVertexBuffer = bgVertexBuffer
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, bgProgram = bgProgram
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, bgDrawLength = newBgDrawLength
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, drawMailbox = drawMailbox
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, window = window
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}
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end
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@@ -240,14 +232,8 @@ struct
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fun consumeDrawEvent (shellState, msg) =
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let
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val
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{ textVertexBuffer
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, textProgram
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, window
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, drawMailbox
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, textDrawLength = _
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, ...
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} = shellState
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val {textVertexBuffer, textProgram, window, textDrawLength = _, ...} =
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shellState
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in
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case msg of
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REDRAW_TEXT textVec => uploadText (shellState, textVec)
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@@ -256,15 +242,39 @@ struct
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| YANK str => yank (shellState, str)
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end
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fun consumeDrawEvents (shellState as {drawMailbox, ...}: t) =
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case Mailbox.recvPoll drawMailbox of
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NONE => shellState
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| SOME msg =>
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let val shellState = consumeDrawEvent (shellState, msg)
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in consumeDrawEvents shellState
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local
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fun loop (pos, msgVec, shellState) =
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if pos = Vector.length msgVec then
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shellState
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else
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let
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val msg = Vector.sub (msgVec, pos)
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val shellState = consumeDrawEvent (shellState, msg)
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in
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loop (pos + 1, msgVec, shellState)
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end
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in
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fun consumeDrawEvents shellState =
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loop (0, DrawMailbox.getMessagesAndClear (), shellState)
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end
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fun helpLoop (shellState as {window, ...}: t) =
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local
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fun updateLoop (pos, msgVec, app) =
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if pos = Vector.length msgVec then
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app
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else
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let
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val msg = Vector.sub (msgVec, pos)
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val app = UpdateThread.update (app, msg)
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in
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updateLoop (pos + 1, msgVec, app)
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end
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in
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fun update app =
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updateLoop (0, InputMailbox.getMessagesAndClear (), app)
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end
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fun helpLoop (app, shellState as {window, ...}: t) =
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case Glfw.windowShouldClose window of
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false =>
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let
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@@ -273,17 +283,18 @@ struct
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val _ = Gles3.clearColor (0.087, 0.095, 0.13, 1.0)
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val _ = Gles3.clear ()
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val app = update app
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val _ = draw shellState
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val _ = Glfw.swapBuffers window
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val _ = Glfw.waitEvents ()
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in
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helpLoop shellState
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helpLoop (app, shellState)
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end
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| true => Glfw.terminate ()
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fun loop (drawMailbox, window) =
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let val shellState = create (drawMailbox, window)
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in helpLoop shellState
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fun loop (app, window) =
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let val shellState = create window
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in helpLoop (app, shellState)
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end
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end
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