draw options screen when that is selected
This commit is contained in:
@@ -1,6 +1,9 @@
|
||||
signature GAME_TYPE =
|
||||
sig
|
||||
datatype mode = LEVEL of LevelType.level_type | TITLE of TitleType.title_type
|
||||
datatype mode =
|
||||
LEVEL of LevelType.level_type
|
||||
| TITLE of TitleType.title_type
|
||||
| OPTIONS of OptionsType.options_type
|
||||
|
||||
type game_type = {userKeys: CoreKey.user_key, mode: mode}
|
||||
|
||||
@@ -9,7 +12,10 @@ end
|
||||
|
||||
structure GameType :> GAME_TYPE =
|
||||
struct
|
||||
datatype mode = LEVEL of LevelType.level_type | TITLE of TitleType.title_type
|
||||
datatype mode =
|
||||
LEVEL of LevelType.level_type
|
||||
| TITLE of TitleType.title_type
|
||||
| OPTIONS of OptionsType.options_type
|
||||
|
||||
type game_type = {userKeys: CoreKey.user_key, mode: mode}
|
||||
|
||||
|
||||
@@ -9,5 +9,6 @@ struct
|
||||
case mode of
|
||||
LEVEL level => LevelUpdate.update (level, input, userKeys)
|
||||
| TITLE title => TitleUpdate.update (title, input, userKeys)
|
||||
| OPTIONS options => OptionsUpdate.update (options, input, userKeys)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,4 +1,33 @@
|
||||
structure OptionsType =
|
||||
signature OPTIONS_TYPE =
|
||||
sig
|
||||
datatype focus =
|
||||
LEFT_KEY
|
||||
| RIGHT_KEY
|
||||
| UP_KEY
|
||||
| DOWN_KEY
|
||||
| JUMP_KEY
|
||||
| ATTACK_KEY
|
||||
| SAVE_BUTTON
|
||||
| CANCEL_BUTTON
|
||||
|
||||
type options_type = {focus: focus}
|
||||
|
||||
val initial: options_type
|
||||
end
|
||||
|
||||
structure OptionsType :> OPTIONS_TYPE =
|
||||
struct
|
||||
datatype focus =
|
||||
LEFT_KEY
|
||||
| RIGHT_KEY
|
||||
| UP_KEY
|
||||
| DOWN_KEY
|
||||
| JUMP_KEY
|
||||
| ATTACK_KEY
|
||||
| SAVE_BUTTON
|
||||
| CANCEL_BUTTON
|
||||
|
||||
type options_type = {focus: focus}
|
||||
|
||||
val initial = {focus = LEFT_KEY}
|
||||
end
|
||||
|
||||
5
fcore/options/options-update.sml
Normal file
5
fcore/options/options-update.sml
Normal file
@@ -0,0 +1,5 @@
|
||||
structure OptionsUpdate =
|
||||
struct
|
||||
fun update (options, input, userKeys) =
|
||||
{mode = GameType.OPTIONS options, userKeys = userKeys}
|
||||
end
|
||||
250
fcore/options/options-vec.sml
Normal file
250
fcore/options/options-vec.sml
Normal file
@@ -0,0 +1,250 @@
|
||||
structure OptionsVec =
|
||||
struct
|
||||
open OptionsType
|
||||
|
||||
(* There's code duplication here because we want to avoid
|
||||
* branhing if/case expressions per draw-call because of
|
||||
* the branch prediction cost *)
|
||||
fun drawLeftKey (options, width, height) =
|
||||
let
|
||||
val acc = MakeTextVec.make
|
||||
(155, 35, width, height, "Left key", 0.3, 0.3, 0.7, [])
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
|
||||
in
|
||||
Vector.concat acc
|
||||
end
|
||||
|
||||
fun drawRightKey (options, width, height) =
|
||||
let
|
||||
val acc = MakeTextVec.make
|
||||
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 95, width, height, "Right key", 0.3, 0.3, 0.7, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
|
||||
in
|
||||
Vector.concat acc
|
||||
end
|
||||
|
||||
fun drawUpKey (options, width, height) =
|
||||
let
|
||||
val acc = MakeTextVec.make
|
||||
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 155, width, height, "Up key", 0.3, 0.3, 0.7, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
|
||||
in
|
||||
Vector.concat acc
|
||||
end
|
||||
|
||||
fun drawDownKey (options, width, height) =
|
||||
let
|
||||
val acc = MakeTextVec.make
|
||||
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 215, width, height, "Down key", 0.3, 0.3, 0.7, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
|
||||
in
|
||||
Vector.concat acc
|
||||
end
|
||||
|
||||
fun drawJumpKey (options, width, height) =
|
||||
let
|
||||
val acc = MakeTextVec.make
|
||||
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 275, width, height, "Jump key", 0.3, 0.3, 0.7, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
|
||||
in
|
||||
Vector.concat acc
|
||||
end
|
||||
|
||||
fun drawAttackKey (options, width, height) =
|
||||
let
|
||||
val acc = MakeTextVec.make
|
||||
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 335, width, height, "Attack key", 0.3, 0.3, 0.7, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
|
||||
in
|
||||
Vector.concat acc
|
||||
end
|
||||
|
||||
fun drawSaveKey (options, width, height) =
|
||||
let
|
||||
val acc = MakeTextVec.make
|
||||
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 395, width, height, "Save changes", 0.3, 0.3, 0.7, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
|
||||
in
|
||||
Vector.concat acc
|
||||
end
|
||||
|
||||
fun drawCancelKey (options, width, height) =
|
||||
let
|
||||
val acc = MakeTextVec.make
|
||||
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
|
||||
|
||||
val acc = MakeTextVec.make
|
||||
(155, 455, width, height, "Cancel changes", 0.3, 0.3, 0.7, acc)
|
||||
in
|
||||
Vector.concat acc
|
||||
end
|
||||
|
||||
fun getDrawVec (options: OptionsType.options_type, width, height) =
|
||||
case #focus options of
|
||||
LEFT_KEY => drawLeftKey (options, width, height)
|
||||
| RIGHT_KEY => drawRightKey (options, width, height)
|
||||
| UP_KEY => drawUpKey (options, width, height)
|
||||
| DOWN_KEY => drawDownKey (options, width, height)
|
||||
| JUMP_KEY => drawJumpKey (options, width, height)
|
||||
| ATTACK_KEY => drawAttackKey (options, width, height)
|
||||
| SAVE_BUTTON => drawSaveKey (options, width, height)
|
||||
| CANCEL_BUTTON => drawCancelKey (options, width, height)
|
||||
end
|
||||
@@ -25,7 +25,7 @@ struct
|
||||
val mode =
|
||||
if #attackHeld input orelse #jumpHeld input then
|
||||
(* placeholder: go to configure screen instead once that is implemented *)
|
||||
GameType.TITLE titleState
|
||||
GameType.OPTIONS OptionsType.initial
|
||||
else
|
||||
let
|
||||
val titleState =
|
||||
|
||||
4
oms.mlb
4
oms.mlb
@@ -42,6 +42,7 @@ fcore/frame-input-type.sml
|
||||
fcore/level/player/player-type.sml
|
||||
fcore/level/level-type.sml
|
||||
fcore/title/title-type.sml
|
||||
fcore/options/options-type.sml
|
||||
fcore/game-type.sml
|
||||
|
||||
fcore/level/player/player-patch.sml
|
||||
@@ -60,6 +61,9 @@ fcore/level/level-update.sml
|
||||
fcore/title/title-update.sml
|
||||
fcore/title/title-vec.sml
|
||||
|
||||
fcore/options/options-update.sml
|
||||
fcore/options/options-vec.sml
|
||||
|
||||
fcore/game-update.sml
|
||||
|
||||
(* shell *)
|
||||
|
||||
@@ -263,6 +263,19 @@ struct
|
||||
shellState
|
||||
end
|
||||
|
||||
fun helpDrawOptions shellState = drawPlayer shellState
|
||||
|
||||
fun drawOptions (shellState: t, options) =
|
||||
let
|
||||
val width = InputState.getWidth ()
|
||||
val height = InputState.getHeight ()
|
||||
val vec = OptionsVec.getDrawVec (options, width, height)
|
||||
val shellState = uploadPlayer (shellState, vec)
|
||||
val () = helpDrawOptions shellState
|
||||
in
|
||||
shellState
|
||||
end
|
||||
|
||||
fun drawMode (shellState: t, game: GameType.game_type) =
|
||||
let
|
||||
open GameType
|
||||
@@ -270,6 +283,7 @@ struct
|
||||
case #mode game of
|
||||
LEVEL level => drawLevel (shellState, level)
|
||||
| TITLE title => drawTitle (shellState, title)
|
||||
| OPTIONS options => drawOptions (shellState, options)
|
||||
end
|
||||
|
||||
fun helpLoop (shellState as {window, ...}: t, game) =
|
||||
|
||||
Reference in New Issue
Block a user