draw options screen when that is selected

This commit is contained in:
2025-02-20 14:25:20 +00:00
parent 6762a1b994
commit 6cd7edb5ab
8 changed files with 315 additions and 6 deletions

View File

@@ -1,6 +1,9 @@
signature GAME_TYPE =
sig
datatype mode = LEVEL of LevelType.level_type | TITLE of TitleType.title_type
datatype mode =
LEVEL of LevelType.level_type
| TITLE of TitleType.title_type
| OPTIONS of OptionsType.options_type
type game_type = {userKeys: CoreKey.user_key, mode: mode}
@@ -9,7 +12,10 @@ end
structure GameType :> GAME_TYPE =
struct
datatype mode = LEVEL of LevelType.level_type | TITLE of TitleType.title_type
datatype mode =
LEVEL of LevelType.level_type
| TITLE of TitleType.title_type
| OPTIONS of OptionsType.options_type
type game_type = {userKeys: CoreKey.user_key, mode: mode}

View File

@@ -9,5 +9,6 @@ struct
case mode of
LEVEL level => LevelUpdate.update (level, input, userKeys)
| TITLE title => TitleUpdate.update (title, input, userKeys)
| OPTIONS options => OptionsUpdate.update (options, input, userKeys)
end
end

View File

@@ -1,4 +1,33 @@
structure OptionsType =
struct
datatype focus =
signature OPTIONS_TYPE =
sig
datatype focus =
LEFT_KEY
| RIGHT_KEY
| UP_KEY
| DOWN_KEY
| JUMP_KEY
| ATTACK_KEY
| SAVE_BUTTON
| CANCEL_BUTTON
type options_type = {focus: focus}
val initial: options_type
end
structure OptionsType :> OPTIONS_TYPE =
struct
datatype focus =
LEFT_KEY
| RIGHT_KEY
| UP_KEY
| DOWN_KEY
| JUMP_KEY
| ATTACK_KEY
| SAVE_BUTTON
| CANCEL_BUTTON
type options_type = {focus: focus}
val initial = {focus = LEFT_KEY}
end

View File

@@ -0,0 +1,5 @@
structure OptionsUpdate =
struct
fun update (options, input, userKeys) =
{mode = GameType.OPTIONS options, userKeys = userKeys}
end

View File

@@ -0,0 +1,250 @@
structure OptionsVec =
struct
open OptionsType
(* There's code duplication here because we want to avoid
* branhing if/case expressions per draw-call because of
* the branch prediction cost *)
fun drawLeftKey (options, width, height) =
let
val acc = MakeTextVec.make
(155, 35, width, height, "Left key", 0.3, 0.3, 0.7, [])
val acc = MakeTextVec.make
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
in
Vector.concat acc
end
fun drawRightKey (options, width, height) =
let
val acc = MakeTextVec.make
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
val acc = MakeTextVec.make
(155, 95, width, height, "Right key", 0.3, 0.3, 0.7, acc)
val acc = MakeTextVec.make
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
in
Vector.concat acc
end
fun drawUpKey (options, width, height) =
let
val acc = MakeTextVec.make
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
val acc = MakeTextVec.make
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 155, width, height, "Up key", 0.3, 0.3, 0.7, acc)
val acc = MakeTextVec.make
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
in
Vector.concat acc
end
fun drawDownKey (options, width, height) =
let
val acc = MakeTextVec.make
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
val acc = MakeTextVec.make
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 215, width, height, "Down key", 0.3, 0.3, 0.7, acc)
val acc = MakeTextVec.make
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
in
Vector.concat acc
end
fun drawJumpKey (options, width, height) =
let
val acc = MakeTextVec.make
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
val acc = MakeTextVec.make
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 275, width, height, "Jump key", 0.3, 0.3, 0.7, acc)
val acc = MakeTextVec.make
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
in
Vector.concat acc
end
fun drawAttackKey (options, width, height) =
let
val acc = MakeTextVec.make
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
val acc = MakeTextVec.make
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 335, width, height, "Attack key", 0.3, 0.3, 0.7, acc)
val acc = MakeTextVec.make
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
in
Vector.concat acc
end
fun drawSaveKey (options, width, height) =
let
val acc = MakeTextVec.make
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
val acc = MakeTextVec.make
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 395, width, height, "Save changes", 0.3, 0.3, 0.7, acc)
val acc = MakeTextVec.make
(155, 455, width, height, "Cancel changes", 0.0, 0.0, 0.0, acc)
in
Vector.concat acc
end
fun drawCancelKey (options, width, height) =
let
val acc = MakeTextVec.make
(155, 35, width, height, "Left key", 0.0, 0.0, 0.0, [])
val acc = MakeTextVec.make
(155, 95, width, height, "Right key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 155, width, height, "Up key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 215, width, height, "Down key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 275, width, height, "Jump key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 335, width, height, "Attack key", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 395, width, height, "Save changes", 0.0, 0.0, 0.0, acc)
val acc = MakeTextVec.make
(155, 455, width, height, "Cancel changes", 0.3, 0.3, 0.7, acc)
in
Vector.concat acc
end
fun getDrawVec (options: OptionsType.options_type, width, height) =
case #focus options of
LEFT_KEY => drawLeftKey (options, width, height)
| RIGHT_KEY => drawRightKey (options, width, height)
| UP_KEY => drawUpKey (options, width, height)
| DOWN_KEY => drawDownKey (options, width, height)
| JUMP_KEY => drawJumpKey (options, width, height)
| ATTACK_KEY => drawAttackKey (options, width, height)
| SAVE_BUTTON => drawSaveKey (options, width, height)
| CANCEL_BUTTON => drawCancelKey (options, width, height)
end

View File

@@ -25,7 +25,7 @@ struct
val mode =
if #attackHeld input orelse #jumpHeld input then
(* placeholder: go to configure screen instead once that is implemented *)
GameType.TITLE titleState
GameType.OPTIONS OptionsType.initial
else
let
val titleState =

View File

@@ -42,6 +42,7 @@ fcore/frame-input-type.sml
fcore/level/player/player-type.sml
fcore/level/level-type.sml
fcore/title/title-type.sml
fcore/options/options-type.sml
fcore/game-type.sml
fcore/level/player/player-patch.sml
@@ -60,6 +61,9 @@ fcore/level/level-update.sml
fcore/title/title-update.sml
fcore/title/title-vec.sml
fcore/options/options-update.sml
fcore/options/options-vec.sml
fcore/game-update.sml
(* shell *)

View File

@@ -263,6 +263,19 @@ struct
shellState
end
fun helpDrawOptions shellState = drawPlayer shellState
fun drawOptions (shellState: t, options) =
let
val width = InputState.getWidth ()
val height = InputState.getHeight ()
val vec = OptionsVec.getDrawVec (options, width, height)
val shellState = uploadPlayer (shellState, vec)
val () = helpDrawOptions shellState
in
shellState
end
fun drawMode (shellState: t, game: GameType.game_type) =
let
open GameType
@@ -270,6 +283,7 @@ struct
case #mode game of
LEVEL level => drawLevel (shellState, level)
| TITLE title => drawTitle (shellState, title)
| OPTIONS options => drawOptions (shellState, options)
end
fun helpLoop (shellState as {window, ...}: t, game) =