when play button is focused on title screen and either attack or jump button is pressed, start level
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@@ -5,18 +5,9 @@ struct
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fun update (game: GameType.game_type, input) =
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let
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val {mode, userKeys} = game
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val mode =
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case mode of
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LEVEL level =>
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let val level = LevelUpdate.update (level, input)
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in LEVEL level
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end
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| TITLE title =>
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let val title = TitleUpdate.update (title, input)
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in TITLE title
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end
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in
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{mode = mode, userKeys = userKeys}
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case mode of
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LEVEL level => LevelUpdate.update (level, input, userKeys)
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| TITLE title => TitleUpdate.update (title, input, userKeys)
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end
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end
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