when play button is focused on title screen and either attack or jump button is pressed, start level

This commit is contained in:
2025-02-20 05:46:00 +00:00
parent f293e084f7
commit 6d39c17a11
6 changed files with 64 additions and 38 deletions

View File

@@ -1,6 +1,6 @@
structure LevelUpdate =
struct
fun update (level, input) =
fun update (level, input, userKeys) =
let
val
{ player
@@ -30,15 +30,18 @@ struct
(enemies, walls, wallTree, platforms, platformTree, player, graph)
val fallingEnemies = FallingEnemies.update fallingEnemies
val mode =
{ player = player
, walls = walls
, wallTree = wallTree
, platforms = platforms
, platformTree = platformTree
, enemies = enemies
, graph = graph
, fallingEnemies = fallingEnemies
}
in
{ player = player
, walls = walls
, wallTree = wallTree
, platforms = platforms
, platformTree = platformTree
, enemies = enemies
, graph = graph
, fallingEnemies = fallingEnemies
}
{mode = GameType.LEVEL mode, userKeys = userKeys}
end
end