when play button is focused on title screen and either attack or jump button is pressed, start level
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
structure LevelUpdate =
|
||||
struct
|
||||
fun update (level, input) =
|
||||
fun update (level, input, userKeys) =
|
||||
let
|
||||
val
|
||||
{ player
|
||||
@@ -30,15 +30,18 @@ struct
|
||||
(enemies, walls, wallTree, platforms, platformTree, player, graph)
|
||||
|
||||
val fallingEnemies = FallingEnemies.update fallingEnemies
|
||||
|
||||
val mode =
|
||||
{ player = player
|
||||
, walls = walls
|
||||
, wallTree = wallTree
|
||||
, platforms = platforms
|
||||
, platformTree = platformTree
|
||||
, enemies = enemies
|
||||
, graph = graph
|
||||
, fallingEnemies = fallingEnemies
|
||||
}
|
||||
in
|
||||
{ player = player
|
||||
, walls = walls
|
||||
, wallTree = wallTree
|
||||
, platforms = platforms
|
||||
, platformTree = platformTree
|
||||
, enemies = enemies
|
||||
, graph = graph
|
||||
, fallingEnemies = fallingEnemies
|
||||
}
|
||||
{mode = GameType.LEVEL mode, userKeys = userKeys}
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user