remove unused constant values from constants.sml
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@@ -1,6 +1,6 @@
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structure Constants =
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structure Constants =
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struct
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struct
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val boxVertexShaderString =
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val graphVertexShaderString =
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"#version 300 es\n\
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"#version 300 es\n\
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\layout (location = 0) in vec2 apos;\n\
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\layout (location = 0) in vec2 apos;\n\
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\void main()\n\
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\void main()\n\
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@@ -8,21 +8,12 @@ struct
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\ gl_Position = vec4(apos.x, apos.y, 0.0f, 1.0f);\n\
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\ gl_Position = vec4(apos.x, apos.y, 0.0f, 1.0f);\n\
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\}"
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\}"
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val boxFragmentShaderString =
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val graphFragmentShaderString =
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"#version 300 es\n\
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"#version 300 es\n\
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\precision mediump float;\n\
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\precision mediump float;\n\
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\out vec4 FragColor;\n\
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\out vec4 FragColor;\n\
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\uniform vec4 col;\n\
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\void main()\n\
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\void main()\n\
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\{\n\
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\{\n\
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\ FragColor = col;\n\
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\ FragColor = vec4(0.0f, 0.0f, 0.0f, 1.0f);\n\
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\}";
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\}";
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val initialDr: Real32.real = 217.0 / 255.0
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val initialDg: Real32.real = 233.0 / 255.0
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val initialDb: Real32.real = 227.0 / 255.0
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val initialNr: Real32.real = 17.0 / 255.0
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val initialNg: Real32.real = 77.0 / 255.0
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val initialNb: Real32.real = 91.0 / 255.0
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end
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end
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