port over jumping sprites/frames
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@@ -51,36 +51,36 @@ struct
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fun getWhenJumpingRight (player, amt, rx, ry, dw, dh, ww, wh) =
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if amt < 3 then
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PlayerJumpRight1.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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else if amt < 6 then
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PlayerJumpRight2.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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else if amt < 9 then
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PlayerJumpRight3.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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else if amt < 12 then
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PlayerJumpRight4.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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else
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PlayerJumpRight5.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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fun getWhenJumpingLeft (player, amt, rx, ry, dw, dh, ww, wh) =
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if amt < 3 then
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PlayerJumpLeft1.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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else if amt < 6 then
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PlayerJumpLeft2.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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else if amt < 9 then
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PlayerJumpLeft3.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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else if amt < 12 then
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PlayerJumpLeft4.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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else
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PlayerJumpLeft5.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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fun getWhenJumping (player, amt, rx, ry, dw, dh, ww, wh) =
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case #facing player of
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@@ -91,10 +91,10 @@ struct
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case #facing player of
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FACING_RIGHT =>
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PlayerJumpRight5.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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| FACING_LEFT =>
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PlayerJumpLeft5.lerp
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(rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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(rx, ry, 3.0, ww, wh)
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fun getWhenDropping (player, rx, ry, dw, dh, ww, wh) =
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let
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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