begin binding gamepad functions from GLFW to SML
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@@ -52,4 +52,12 @@ struct
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val (KEY_ARROW_DOWN, _) =
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_symbol "KEY_ARROW_DOWN" public : ( unit -> int ) * ( int -> unit );
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val KEY_ARROW_DOWN = KEY_ARROW_DOWN ()
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val getGamepadState =
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_import "getGamepadState" public : int -> unit;
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val getLeftJoystickXAxisState =
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_import "getLeftJoystickXAxisState" public : unit -> Real32.real;
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val getLeftJoystickYAxisState =
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_import "getLeftJoystickYAxisState" public : unit -> Real32.real;
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end
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