implement function in build-graph.sml to trace path of right jump to detect reachable platforms (different from deciding how enemy should move to next platform in trace-jump.sml)
This commit is contained in:
@@ -140,6 +140,50 @@ struct
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
fun traceRightDescent (x, y, platTree, env, state) =
|
||||||
|
if x >= Constants.worldWidth orelse y >= Constants.worldHeight then
|
||||||
|
(* we hit bounds of screen and saw that there was
|
||||||
|
* no way to jump to next nextPlatID *)
|
||||||
|
state
|
||||||
|
else
|
||||||
|
let
|
||||||
|
val width = Constants.moveEnemyBy
|
||||||
|
val height = Constants.worldHeight - y
|
||||||
|
val state = Horizontal.foldRegion
|
||||||
|
(x, y, width, height, env, state, platTree)
|
||||||
|
|
||||||
|
val nextX = x + Constants.moveEnemyBy
|
||||||
|
val nextY = y + Constants.moveEnemyBy
|
||||||
|
in
|
||||||
|
traceRightDescent (nextX, nextY, platTree, env, state)
|
||||||
|
end
|
||||||
|
|
||||||
|
fun traceRightJumpAscent (x, y, remainingJump, platTree, env, state) =
|
||||||
|
if remainingJump >= Constants.jumpLimit - Constants.enemySize then
|
||||||
|
traceRightDescent (x, y, platTree, env, state)
|
||||||
|
else
|
||||||
|
let
|
||||||
|
val width = Constants.moveEnemyBy
|
||||||
|
val height = Constants.worldHeight - y
|
||||||
|
|
||||||
|
val state = Horizontal.foldRegion
|
||||||
|
(x, y, width, height, env, state, platTree)
|
||||||
|
|
||||||
|
val nextX = x + Constants.moveEnemyBy
|
||||||
|
val nextY = y - Constants.moveEnemyBy
|
||||||
|
val nextJump = remainingJump + Constants.moveEnemyBy
|
||||||
|
in
|
||||||
|
traceRightJumpAscent (nextX, nextY, nextJump, platTree, env, state)
|
||||||
|
end
|
||||||
|
|
||||||
|
fun traceRightJump (currentPlat: GameType.platform, env, state, platTree) =
|
||||||
|
let
|
||||||
|
val {x, y, width, ...} = currentPlat
|
||||||
|
val x = x - Constants.enemySize + width
|
||||||
|
in
|
||||||
|
traceRightJumpAscent (x, y, 0, platTree, env, state)
|
||||||
|
end
|
||||||
|
|
||||||
fun start (currentPlat: GameType.platform, env: env, state, platformTree) =
|
fun start (currentPlat: GameType.platform, env: env, state, platformTree) =
|
||||||
let
|
let
|
||||||
val {x, y, width, ...} = currentPlat
|
val {x, y, width, ...} = currentPlat
|
||||||
@@ -148,9 +192,11 @@ struct
|
|||||||
val searchY = y - Constants.jumpLimit
|
val searchY = y - Constants.jumpLimit
|
||||||
val height = Constants.worldHeight - searchY
|
val height = Constants.worldHeight - searchY
|
||||||
|
|
||||||
val (eVals, q) = Vertical.foldRegion
|
val state = Vertical.foldRegion
|
||||||
(x, searchY, width, height, env, state, platformTree)
|
(x, searchY, width, height, env, state, platformTree)
|
||||||
|
|
||||||
|
val state = traceRightJump (currentPlat, env, state, platformTree)
|
||||||
in
|
in
|
||||||
(eVals, q)
|
state
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
Reference in New Issue
Block a user