a little bit of refactoring
This commit is contained in:
@@ -1008,60 +1008,4 @@ struct
|
||||
(x, y, 0, enemies, width, height, hratio, xOffset, 0.0, [])
|
||||
end
|
||||
end
|
||||
|
||||
fun helpGetProjectileVec
|
||||
(pos, projectiles, width, height, ratio, xOffset, yOffset, acc) =
|
||||
if pos = Vector.length projectiles then
|
||||
Vector.concat acc
|
||||
else
|
||||
let
|
||||
val {x, y, ...} = Vector.sub (projectiles, pos)
|
||||
|
||||
val x = Real32.fromInt x * ratio + xOffset
|
||||
val y = Real32.fromInt y * ratio + yOffset
|
||||
|
||||
val defeatedSize = defeatedSize * ratio
|
||||
|
||||
val vec = Field.lerp
|
||||
(x, y, defeatedSize, defeatedSize, width, height, 0.3, 0.9, 0.3, 1.0)
|
||||
val acc = vec :: acc
|
||||
in
|
||||
helpGetProjectileVec
|
||||
(pos + 1, projectiles, width, height, ratio, xOffset, yOffset, acc)
|
||||
end
|
||||
|
||||
fun getProjectileVec (player: player, width, height) =
|
||||
let
|
||||
val {x, y, projectiles, ...} = player
|
||||
|
||||
val wratio = width / 1920.0
|
||||
val hratio = height / 1080.0
|
||||
in
|
||||
if wratio < hratio then
|
||||
let
|
||||
val scale = 1080.0 * wratio
|
||||
val yOffset =
|
||||
if height > scale then (height - scale) / 2.0
|
||||
else if height < scale then (scale - height) / 2.0
|
||||
else 0.0
|
||||
|
||||
val xOffset = 0.0
|
||||
in
|
||||
helpGetProjectileVec
|
||||
(0, projectiles, width, height, wratio, xOffset, yOffset, [])
|
||||
end
|
||||
else
|
||||
let
|
||||
val scale = 1920.0 * hratio
|
||||
val xOffset =
|
||||
if width > scale then (width - scale) / 2.0
|
||||
else if width < scale then (scale - width) / 2.0
|
||||
else 0.0
|
||||
|
||||
val yOffset = 0.0
|
||||
in
|
||||
helpGetProjectileVec
|
||||
(0, projectiles, width, height, hratio, xOffset, yOffset, [])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user