a little bit of refactoring
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@@ -247,8 +247,8 @@ struct
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(* temp *)
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val pelletVec = Player.getPelletVec (#player game, width, height)
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val projectileVec =
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Player.getProjectileVec (#player game, width, height)
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val projectileVec =
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Projectile.getProjectileVec (#player game, width, height)
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val fieldVec = Vector.concat [pelletVec, projectileVec, fieldVec]
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val shellState = uploadWall (shellState, wallVec)
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