a little bit of refactoring
This commit is contained in:
@@ -3,14 +3,31 @@ struct
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val size = 35
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val realSize = 35.0
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(* called when filtering enemies,
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* to adjust enemy data on collision with projectile *)
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fun onCollisionWithProjectile (enemy, projectileTree, acc) =
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let
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val {x, y, health, id} = enemy
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val hasCollision = QuadTree.hasCollisionAt
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(x, y, size, size, 0, 0, 1920, 1080, ~1, projectileTree)
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in
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if hasCollision then
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if health = 1 then
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(* filter out if decrementing health by one = 0 *)
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acc
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else
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{health = health - 1, x = x, y = y, id = id} :: acc
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else
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enemy :: acc
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end
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fun helpGenerateTree (pos, enemyVec, acc) =
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if pos = Vector.length enemyVec then
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acc
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else
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let
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val {id, x, y, health = _} = Vector.sub (enemyVec, pos)
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val acc = QuadTree.insert
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(x, y, size, size, 0, 0, 1920, 1080, id, acc)
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val acc = QuadTree.insert (x, y, size, size, 0, 0, 1920, 1080, id, acc)
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in
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helpGenerateTree (pos + 1, enemyVec, acc)
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end
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@@ -24,12 +41,9 @@ struct
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val enemy = Vector.sub (vec, mid)
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val {id = curNum, x = _, y = _, health = _} = enemy
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in
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if curNum = findNum then
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enemy
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else if curNum < findNum then
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helpFind (findNum, vec, mid + 1, high)
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else
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helpFind (findNum, vec, low, mid - 1)
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if curNum = findNum then enemy
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else if curNum < findNum then helpFind (findNum, vec, mid + 1, high)
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else helpFind (findNum, vec, low, mid - 1)
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end
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fun find (findNum, vec) =
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@@ -68,28 +68,10 @@ struct
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let
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val enemy = Vector.sub (enemies, pos)
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val acc =
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if exists (#id enemy, collisions) then
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(* filter out *)
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acc
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else
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let
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val {x, y, health, id} = enemy
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val eSize = Enemy.size
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val hasCollision = QuadTree.hasCollisionAt
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(x, y, eSize, eSize, 0, 0, 1920, 1080, ~1, projectileTree)
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if exists (#id enemy, collisions) then (* filter out *) acc
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else Enemy.onCollisionWithProjectile (enemy, projectileTree, acc)
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in
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if hasCollision then
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if health = 1 then
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(* filter out if decrementing health by one = 0 *)
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acc
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else
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{health = health - 1, x = x, y = y, id = id} :: acc
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else
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enemy :: acc
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end
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in
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filterEnemyAttacked
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(pos - 1, collisions, enemies, projectileTree, acc)
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filterEnemyAttacked (pos - 1, collisions, enemies, projectileTree, acc)
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end
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(* filter enemy projectiles when player is not attacking *)
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@@ -99,20 +81,7 @@ struct
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else
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let
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val enemy = Vector.sub (enemies, pos)
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val {x, y, health, id} = enemy
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val eSize = Enemy.size
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val hasCollision = QuadTree.hasCollisionAt
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(x, y, eSize, eSize, 0, 0, 1920, 1080, ~1, projectileTree)
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val acc =
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if hasCollision then
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if health = 1 then
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(* filter out if decrementing health by one = 0 *)
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acc
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else
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{health = health - 1, x = x, y = y, id = id} :: acc
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else
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enemy :: acc
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val acc = Enemy.onCollisionWithProjectile (enemy, projectileTree, acc)
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in
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filterEnemyProjectiles (pos - 1, enemies, projectileTree, acc)
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end
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@@ -1008,60 +1008,4 @@ struct
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(x, y, 0, enemies, width, height, hratio, xOffset, 0.0, [])
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end
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end
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fun helpGetProjectileVec
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(pos, projectiles, width, height, ratio, xOffset, yOffset, acc) =
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if pos = Vector.length projectiles then
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Vector.concat acc
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else
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let
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val {x, y, ...} = Vector.sub (projectiles, pos)
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val x = Real32.fromInt x * ratio + xOffset
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val y = Real32.fromInt y * ratio + yOffset
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val defeatedSize = defeatedSize * ratio
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val vec = Field.lerp
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(x, y, defeatedSize, defeatedSize, width, height, 0.3, 0.9, 0.3, 1.0)
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val acc = vec :: acc
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in
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helpGetProjectileVec
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(pos + 1, projectiles, width, height, ratio, xOffset, yOffset, acc)
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end
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fun getProjectileVec (player: player, width, height) =
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let
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val {x, y, projectiles, ...} = player
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val wratio = width / 1920.0
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val hratio = height / 1080.0
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in
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if wratio < hratio then
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let
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val scale = 1080.0 * wratio
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val yOffset =
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if height > scale then (height - scale) / 2.0
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else if height < scale then (scale - height) / 2.0
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else 0.0
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val xOffset = 0.0
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in
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helpGetProjectileVec
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(0, projectiles, width, height, wratio, xOffset, yOffset, [])
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end
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else
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let
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val scale = 1920.0 * hratio
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val xOffset =
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if width > scale then (width - scale) / 2.0
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else if width < scale then (scale - width) / 2.0
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else 0.0
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val yOffset = 0.0
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in
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helpGetProjectileVec
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(0, projectiles, width, height, hratio, xOffset, yOffset, [])
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end
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end
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end
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@@ -1,11 +1,14 @@
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structure Projectile =
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struct
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val projectileSize = 9.0
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val projectileSizeInt = 9
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fun helpGenerateTree (pos, projectiles, acc) =
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if pos = Vector.length projectiles then
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acc
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else
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let
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val size = Player.defeatedSizeInt
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val size = projectileSizeInt
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val {x, y, facing = _} = Vector.sub (projectiles, pos)
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val acc = QuadTree.insert (x, y, size, size, 0, 0, 1920, 1080, pos, acc)
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@@ -15,4 +18,60 @@ struct
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fun generateTree projectiles =
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helpGenerateTree (0, projectiles, QuadTree.empty)
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fun helpGetProjectileVec
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(pos, projectiles, width, height, ratio, xOffset, yOffset, acc) =
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if pos = Vector.length projectiles then
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Vector.concat acc
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else
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let
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val {x, y, ...} = Vector.sub (projectiles, pos)
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val x = Real32.fromInt x * ratio + xOffset
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val y = Real32.fromInt y * ratio + yOffset
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val size = projectileSize * ratio
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val vec = Field.lerp
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(x, y, size, size, width, height, 0.3, 0.9, 0.3, 1.0)
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val acc = vec :: acc
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in
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helpGetProjectileVec
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(pos + 1, projectiles, width, height, ratio, xOffset, yOffset, acc)
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end
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fun getProjectileVec (player: GameType.player, width, height) =
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let
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val {projectiles, ...} = player
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val wratio = width / 1920.0
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val hratio = height / 1080.0
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in
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if wratio < hratio then
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let
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val scale = 1080.0 * wratio
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val yOffset =
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if height > scale then (height - scale) / 2.0
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else if height < scale then (scale - height) / 2.0
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else 0.0
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val xOffset = 0.0
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in
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helpGetProjectileVec
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(0, projectiles, width, height, wratio, xOffset, yOffset, [])
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end
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else
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let
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val scale = 1920.0 * hratio
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val xOffset =
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if width > scale then (width - scale) / 2.0
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else if width < scale then (scale - width) / 2.0
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else 0.0
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val yOffset = 0.0
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in
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helpGetProjectileVec
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(0, projectiles, width, height, hratio, xOffset, yOffset, [])
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end
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end
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end
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@@ -248,7 +248,7 @@ struct
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(* temp *)
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val pelletVec = Player.getPelletVec (#player game, width, height)
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val projectileVec =
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Player.getProjectileVec (#player game, width, height)
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Projectile.getProjectileVec (#player game, width, height)
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val fieldVec = Vector.concat [pelletVec, projectileVec, fieldVec]
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val shellState = uploadWall (shellState, wallVec)
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