when tracing left jump, consider the enemy's 'x' coordinate to be the leftmost point of the enemy
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@@ -163,7 +163,6 @@ struct
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let
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(* since we want to jump vertically and not risk falling off by
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* jumping + moving either left or right, make enemy stay still *)
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val acc = EnemyPatch.W_X_AXIS STAY_STILL :: acc
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in
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case eyAxis of
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ON_GROUND => EnemyPatch.W_Y_AXIS (JUMPING 0) :: acc
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@@ -210,7 +209,6 @@ struct
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then
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(* can jump from same position enemy is at *)
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let
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val acc = EnemyPatch.W_X_AXIS STAY_STILL :: acc
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in
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case eyAxis of
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ON_GROUND => EnemyPatch.W_Y_AXIS DROP_BELOW_PLATFORM :: acc
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@@ -287,51 +285,13 @@ struct
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(* if only one side in x direction overlaps with platform,
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* then move enemy left/right to make them fully overlap with platform *)
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fun getHorizontalLandingPatches (enemy, nextPlatform, acc) =
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case #xAxis enemy of
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STAY_STILL => acc
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| _ =>
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let
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val {x = px, width = pw, ...} = nextPlatform
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val pfx = px + pw
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val {x = ex, ...} = enemy
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val efx = ex + Constants.enemySize
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in
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if isBetween (px, ex, pfx) andalso isBetween (px, efx, pfx) then
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acc
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else
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let
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val startDiff = abs (px - ex)
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val endDiff = abs (pfx - efx)
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in
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if startDiff > endDiff then EnemyPatch.W_X_AXIS MOVE_LEFT :: acc
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else EnemyPatch.W_X_AXIS MOVE_RIGHT :: acc
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end
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end
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acc
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fun getFallingPatches (enemy, newPlatformID, platforms, acc) =
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let
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val nextPlatform = Platform.find (newPlatformID, platforms)
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val acc = getHorizontalLandingPatches (enemy, nextPlatform, acc)
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in
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EnemyPatch.W_NEXT_PLAT_ID ~1 :: acc
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end
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fun getJumpLandingPatches (enemy, nextPlatformID, platforms, acc) =
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let
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val nextPlatform = Platform.find (nextPlatformID, platforms)
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val {y = py, ...} = nextPlatform
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val {y = ey, ...} = enemy
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val acc = getHorizontalLandingPatches (enemy, nextPlatform, acc)
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in
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if ey < py - 65 then
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(* set to falling *)
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EnemyPatch.W_NEXT_PLAT_ID ~1 :: EnemyPatch.W_Y_AXIS FALLING :: acc
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else
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acc
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end
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fun getLandingPatches (newPlatformID, platforms, enemy, acc) =
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case #yAxis enemy of
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@@ -356,12 +316,8 @@ struct
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fun getFollowPatches
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(player: player, enemy, wallTree, platformTree, platforms, acc) =
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let
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(* todo: possibly get pID and eID of player/enemy in a different way *)
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val pID = #platID player
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val eID = getPlatformBelowEnemy (enemy, platformTree, platforms)
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val eID = if eID = ~1 then #platID enemy else eID
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val eID = #platID enemy
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in
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if eID = ~1 orelse pID = ~1 then
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(* without checking that neither of these are ~1
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@@ -168,25 +168,14 @@ struct
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val walls = Vector.fromList [wall1, wall2, wall3]
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val wallTree = Wall.generateTree walls
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val plat1 = {id = 1, x = 111, y = 711, width = 199}
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val plat2 = {id = 2, x = 355, y = 759, width = 555}
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val plat3 = {id = 3, x = 955, y = 659, width = 111}
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val plat4 = {id = 4, x = 455, y = 855, width = 99}
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val plat5 = {id = 5, x = 555, y = 811, width = 199}
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val plat6 = {id = 6, x = 655, y = 710, width = 199}
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val plat7 = {id = 7, x = 701, y = 855, width = 99}
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val plat8 = {id = 8, x = 970, y = 815, width = 303}
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val plat9 = {id = 9, x = 959, y = 705, width = 303}
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val plat10 = {id = 10, x = 970, y = 759, width = 303}
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val plat11 = {id = 11, x = 970, y = 595, width = 303}
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val plat12 = {id = 12, x = 959, y = 535, width = 303}
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val plat13 = {id = 13, x = 970, y = 495, width = 303}
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val plat14 = {id = 14, x = 1000, y = 415, width = 303}
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val plat15 = {id = 15, x = 1000, y = 335, width = 303}
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val plat16 = {id = 16, x = 1000, y = 295, width = 303}
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val plat17 = {id = 17, x = 855, y = 599, width = 199}
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val plat18 = {id = 18, x = 755, y = 499, width = 199}
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val plat19 = {id = 19, x = 655, y = 399, width = 199}
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val plat1 = {id = 1, x = 255, y = 855, width = 199}
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val plat2 = {id = 2, x = 750, y = 855, width = 199}
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val plat3 = {id = 3, x = 399, y = 755, width = 399}
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val plat4 = {id = 4, x = 255, y = 655, width = 199}
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val plat5 = {id = 5, x = 750, y = 655, width = 199}
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val plat6 = {id = 6, x = 171, y = 555, width = 99}
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val plat7 = {id = 7, x = 934, y = 555, width = 99}
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val plat8 = {id = 8, x = 399, y = 555, width = 399}
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val platforms = Vector.fromList
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[ plat1
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, plat2
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@@ -196,17 +185,6 @@ struct
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, plat6
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, plat7
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, plat8
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, plat9
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, plat10
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, plat11
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, plat12
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, plat13
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, plat14
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, plat15
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, plat16
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, plat17
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, plat18
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, plat19
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]
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val platformTree = Platform.generateTree platforms
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@@ -124,7 +124,6 @@ struct
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fun traceLeftJump (enemy: GameType.enemy, nextPlatID, platTree) =
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let
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val {x, y, ...} = enemy
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val x = x + Constants.enemySize
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open GameType
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in
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