when tracing left jump, consider the enemy's 'x' coordinate to be the leftmost point of the enemy
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@@ -124,7 +124,6 @@ struct
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fun traceLeftJump (enemy: GameType.enemy, nextPlatID, platTree) =
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let
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val {x, y, ...} = enemy
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val x = x + Constants.enemySize
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open GameType
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in
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