use binary search to find enemy with ID in 'GameUpdate.checkEnemies' function, because we previously relied on the enemy's index
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@@ -33,7 +33,7 @@ struct
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val pHalfW = Player.size div 2
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val pCentreX = x + pHalfW
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val {x = ex, y = ey, ...} = Vector.sub (enemies, id - 1)
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val {x = ex, y = ey, ...} = Enemy.find (id, enemies)
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val eFinishX = ex + Enemy.size
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val eHalfW = Enemy.size div 2
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val eCentreX = ex + eHalfW
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@@ -47,6 +47,15 @@ struct
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end
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| [] => acc
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fun checkEnemiesWhileAttacking (player, enemies, lst, acc) =
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let
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open QuadTree
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in
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case lst of
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enemyID :: tl => (* placeholder *) acc
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| [] => acc
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end
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(* removes enemies from `enemies` vector when that enemy is in collisions *)
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fun filterEnemyCollisions (pos, collisions, enemies: enemy vector, acc) =
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if pos < 0 then
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