From 8b09209d0fc1065e22a4cec7c043b679c9791773 Mon Sep 17 00:00:00 2001 From: Humza Shahid Date: Sun, 28 Jul 2024 14:22:47 +0100 Subject: [PATCH] first commit --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 18d73ac..db3674a 100644 --- a/README.md +++ b/README.md @@ -80,3 +80,4 @@ Removing the code dealing with vectors is quite a strange solution. The two functions, `drawBlocksLine` in game-draw.sml and `updateBlocks` ins game-update.sml, are both pure and I can't think of why they would be connected with the key callback/a segfault. The C counterpart of this repository has both of those functions in place (unmodified) which leads me to guEss the error isn't in these functions themselves. +# dot-to-dot