make sure that characters sent from RGFW to mlton char callback are shifted if shift is held
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todo.md
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todo.md
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# To-do list
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- Bind functions from RGFW (alternative back-end/window library) and have an option to use it
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- Added most callbacks, including char callbacks, but I need to change the C side of the char callbacks so that symbols like [ become shifted properly.
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- Bind gamepad functions from GLFW
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- Bind gamepad functions from GLFW and/or RGFW
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- Implement 'yj' motion and add tests for it
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