make sure that characters sent from RGFW to mlton char callback are shifted if shift is held

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2026-01-23 21:05:12 +00:00
parent 238e6f8907
commit 8b46f1edfc
3 changed files with 181 additions and 27 deletions

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@@ -1,5 +1,3 @@
# To-do list
- Bind functions from RGFW (alternative back-end/window library) and have an option to use it
- Added most callbacks, including char callbacks, but I need to change the C side of the char callbacks so that symbols like [ become shifted properly.
- Bind gamepad functions from GLFW
- Bind gamepad functions from GLFW and/or RGFW
- Implement 'yj' motion and add tests for it