diff --git a/fcore/game-type.sml b/fcore/game-type.sml index 9addadd..7651353 100644 --- a/fcore/game-type.sml +++ b/fcore/game-type.sml @@ -60,7 +60,6 @@ sig type game_type = { player: player , playerProjectiles: player_projectile vector - , playerProjectileTree: QuadTree.t , walls: wall vector , wallTree: QuadTree.t , platforms: platform vector @@ -135,7 +134,6 @@ struct type game_type = { player: player , playerProjectiles: player_projectile vector - , playerProjectileTree: QuadTree.t , walls: wall vector , wallTree: QuadTree.t , platforms: platform vector @@ -179,7 +177,6 @@ struct val enemyTree = Enemy.generateTree enemies in { player = player - , playerProjectileTree = QuadTree.empty , playerProjectiles = Vector.fromList [] , walls = walls , wallTree = wallTree diff --git a/fcore/game-update.sml b/fcore/game-update.sml index 9049fd3..ea6cb03 100644 --- a/fcore/game-update.sml +++ b/fcore/game-update.sml @@ -152,7 +152,6 @@ struct let val { player - , playerProjectileTree , playerProjectiles , walls , wallTree @@ -172,7 +171,6 @@ struct in { player = player , playerProjectiles = playerProjectiles - , playerProjectileTree = playerProjectileTree , walls = walls , wallTree = wallTree , platforms = platforms