add enemy to falling list when they are defeated

This commit is contained in:
2025-08-29 12:01:17 +01:00
parent a016832233
commit 91bf6854ea

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@@ -5,35 +5,40 @@ struct
MakeQuadTreeFold MakeQuadTreeFold
(struct (struct
type env = unit type env = unit
type state = PlayerType.defeated_enemies list * EnemyMap.t type state = FallingEnemyMap.t * EnemyMap.t
open EnemyType open EnemyType
fun defeatEnemy (enemyID, enemyMap, defeatedList) = fun defeatEnemy (enemyID, enemyMap, fallingMap) =
let case EnemyMap.get (enemyID, enemyMap) of
val defeatedList = {angle = 1} :: defeatedList SOME (enemy: EnemyType.enemy) =>
val enemyMap = EnemyMap.remove (enemyID, enemyMap) let
in val {x, y, variant, ...} = enemy
(defeatedList, enemyMap) val fallenEnemy = {x = x, y = y, variant = variant}
end val fallingMap = FallingEnemyMap.add (enemyID, fallenEnemy, fallingMap)
val enemyMap = EnemyMap.remove (enemyID, enemyMap)
in
(fallingMap, enemyMap)
end
| NONE => (fallingMap, enemyMap)
fun shieldSlimeAttacked (enemyID, enemy, enemyMap, defeatedList) = fun shieldSlimeAttacked (enemyID, enemy, enemyMap, fallingMap) =
if #shieldOn enemy then (defeatedList, enemyMap) if #shieldOn enemy then (fallingMap, enemyMap)
else defeatEnemy (enemyID, enemyMap, defeatedList) else defeatEnemy (enemyID, enemyMap, fallingMap)
fun onPlayerAttack (enemyID, enemy, enemyMap, defeatedList) = fun onPlayerAttack (enemyID, enemy, enemyMap, fallingMap) =
case #variant enemy of case #variant enemy of
PATROL_SLIME => defeatEnemy (enemyID, enemyMap, defeatedList) PATROL_SLIME => defeatEnemy (enemyID, enemyMap, fallingMap)
| FOLLOW_SLIME => defeatEnemy (enemyID, enemyMap, defeatedList) | FOLLOW_SLIME => defeatEnemy (enemyID, enemyMap, fallingMap)
| STRAIGHT_BAT => defeatEnemy (enemyID, enemyMap, defeatedList) | STRAIGHT_BAT => defeatEnemy (enemyID, enemyMap, fallingMap)
| SHIELD_SLIME => | SHIELD_SLIME =>
shieldSlimeAttacked (enemyID, enemy, enemyMap, defeatedList) shieldSlimeAttacked (enemyID, enemy, enemyMap, fallingMap)
fun fold (enemyID, (), (defeatedList, enemyMap)) = fun fold (enemyID, (), (fallingMap, enemyMap)) =
case EnemyMap.get (enemyID, enemyMap) of case EnemyMap.get (enemyID, enemyMap) of
SOME enemy => SOME enemy =>
onPlayerAttack (enemyID, enemy, enemyMap, defeatedList) onPlayerAttack (enemyID, enemy, enemyMap, fallingMap)
| NONE => (defeatedList, enemyMap) | NONE => (fallingMap, enemyMap)
end) end)
structure PlayerAttackFalling = structure PlayerAttackFalling =
@@ -57,9 +62,6 @@ struct
val width = Constants.projectileWidth val width = Constants.projectileWidth
val height = Constants.projectileHeight val height = Constants.projectileHeight
val (defeatedList, enemyMap) = PlayerAttackEnemy.foldRegion
(projectileX, projectileY, width, height, (), ([], enemyMap), enemyTree)
val fallingTree = FallingEnemies.generateTree fallingMap val fallingTree = FallingEnemies.generateTree fallingMap
val (defeatedList, fallingMap) = PlayerAttackFalling.foldRegion val (defeatedList, fallingMap) = PlayerAttackFalling.foldRegion
( projectileX ( projectileX
@@ -67,11 +69,15 @@ struct
, width , width
, height , height
, () , ()
, (defeatedList, fallingMap) , ([], fallingMap)
, fallingTree , fallingTree
) )
val (fallingMap, enemyMap) = PlayerAttackEnemy.foldRegion
(projectileX, projectileY, width, height, (), (fallingMap, enemyMap), enemyTree)
val defeatedList = Vector.fromList defeatedList val defeatedList = Vector.fromList defeatedList
val defeatedList = Vector.concat [defeatedList, #enemies player]
val player = val player =
PlayerPatch.withPatch (player, PlayerPatch.W_ENEMIES defeatedList) PlayerPatch.withPatch (player, PlayerPatch.W_ENEMIES defeatedList)
in in