a bit of refactoring with regards to enemy's structures and files
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@@ -13,11 +13,7 @@ struct
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, fallingEnemies
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} = game
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val enemyTree = MakeEnemyTree.foldUnordered
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( enemies
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, ()
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, QuadTree.create (Constants.worldWidth, Constants.worldHeight)
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)
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val enemyTree = Enemy.generateTree enemies
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val player = Player.runPhysicsAndInput (game, input, enemyTree)
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val projectiles = #projectiles player
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