add a couple of frames to right-attack animation, making it appear smoother and less choppy

This commit is contained in:
2025-03-01 01:11:16 +00:00
parent 39f4614f13
commit 94dc17011e
3 changed files with 24 additions and 8 deletions

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@@ -24,7 +24,7 @@ struct
val recoilLimit = 15
val attackedLimit = 55
val maxCharge = 60
val mainAttackLimit = 19
val mainAttackLimit = 23
(* constants for projectiles *)
val projectilePi: Real32.real = Real32.Math.pi / 180.0