a little refactoring
This commit is contained in:
@@ -138,6 +138,10 @@ sig
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}
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val keyFromString: string -> key_code option
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val containsKey: key_code * key_code list -> bool
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val containsAttack: user_key * key_code list -> bool
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val containsEscape: user_key * key_code list -> bool
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end
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structure CoreKey :> CORE_KEY =
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@@ -402,4 +406,15 @@ struct
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| "KEY_RIGHT_SUPER" => SOME KEY_RIGHT_SUPER
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| "KEY_MENU" => SOME KEY_MENU
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| _ => NONE
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fun containsKey (searchKey, lst) =
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case lst of
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hd :: tl => hd = searchKey orelse containsKey (searchKey, tl)
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| [] => false
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fun containsAttack (userKeys: user_key, lst) =
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containsKey (#attack userKeys, lst)
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fun containsEscape (userKeys: user_key, lst) =
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containsKey (#escape userKeys, lst)
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end
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@@ -1,6 +1,5 @@
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signature MAKE_UPDATE_SELECTED_KEY =
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sig
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val containsEscape: CoreKey.user_key * CoreKey.key_code list -> bool
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val updateKeys: CoreKey.key_code * CoreKey.user_key -> CoreKey.user_key
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val default: OptionsType.options_type * CoreKey.user_key -> GameType.game_type
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val deselect: OptionsType.options_type * CoreKey.user_key
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@@ -27,12 +26,12 @@ struct
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case #newKeys input of
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key :: tl =>
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(* change key *)
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if key = CoreKey.KEY_ESCAPE orelse Fn.containsEscape (userKeys, tl) then
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if key = CoreKey.KEY_ESCAPE orelse CoreKey.containsEscape (userKeys, tl) then
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(* deslect as that is the function of the escape key *)
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Fn.deselect (options, userKeys)
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(* what if new key collides with existing key? todo *)
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else
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let val tempKeys = Fn.updateKeys (key, userKeys)
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let val tempKeys = Fn.updateKeys (key, #tempKeys options)
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in setNewKeys (options, tempKeys, userKeys, time)
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end
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| [] => Fn.default (options, userKeys)
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@@ -44,7 +43,7 @@ struct
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fun default (options: OptionsType.options_type, userKeys) =
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let
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val {focus, isSelected, ...} = options
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val {focus, isSelected, tempKeys, ...} = options
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(* `default` function is called when no keys are pressed
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* so set up pressed/down pressed both to 0
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* as neither is being pressed. *)
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@@ -53,7 +52,7 @@ struct
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, lastUpPress = 0.0
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, lastDownPress = 0.0
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, isSelected = isSelected
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, tempKeys = userKeys
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, tempKeys = tempKeys
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}
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in
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{mode = GameType.OPTIONS options, userKeys = userKeys, saveKeys = false}
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@@ -61,7 +60,7 @@ struct
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fun moveFocusUp (options: OptionsType.options_type, newFocus, userKeys, time) =
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let
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val {focus, isSelected, lastUpPress, ...} = options
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val {focus, isSelected, lastUpPress, tempKeys, ...} = options
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(* only switch to newFocus if it is time for key delay to be triggered.
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* We set lastDownPress to 0 because up is currently being pressed instead
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* so we don't want to a key delay for down. *)
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@@ -71,14 +70,14 @@ struct
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, lastUpPress = time
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, lastDownPress = 0.0
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, isSelected = isSelected
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, tempKeys = userKeys
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, tempKeys = tempKeys
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}
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else
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{ focus = focus
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, lastUpPress = lastUpPress
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, lastDownPress = 0.0
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, isSelected = isSelected
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, tempKeys = userKeys
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, tempKeys = tempKeys
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}
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in
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{mode = GameType.OPTIONS options, userKeys = userKeys, saveKeys = false}
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@@ -87,21 +86,21 @@ struct
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fun moveFocusDown
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(options: OptionsType.options_type, newFocus, userKeys, time) =
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let
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val {focus, isSelected, lastDownPress, ...} = options
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val {focus, isSelected, lastDownPress, tempKeys, ...} = options
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val options =
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if lastDownPress + Constants.keyDelay <= time then
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{ focus = newFocus
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, lastUpPress = 0.0
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, lastDownPress = time
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, isSelected = isSelected
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, tempKeys = userKeys
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, tempKeys = tempKeys
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}
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else
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{ focus = focus
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, lastUpPress = 0.0
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, lastDownPress = lastDownPress
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, isSelected = isSelected
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, tempKeys = userKeys
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, tempKeys = tempKeys
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}
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in
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{mode = GameType.OPTIONS options, userKeys = userKeys, saveKeys = false}
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@@ -109,13 +108,13 @@ struct
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fun select (options: OptionsType.options_type, userKeys) =
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let
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val {focus, lastUpPress, lastDownPress, ...} = options
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val {focus, lastUpPress, lastDownPress, tempKeys, ...} = options
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val options =
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{ focus = focus
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, lastUpPress = lastUpPress
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, lastDownPress = lastDownPress
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, isSelected = true
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, tempKeys = userKeys
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, tempKeys = tempKeys
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}
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in
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{mode = GameType.OPTIONS options, userKeys = userKeys, saveKeys = false}
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@@ -123,13 +122,13 @@ struct
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fun deselect (options: OptionsType.options_type, userKeys) =
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let
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val {focus, lastUpPress, lastDownPress, ...} = options
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val {focus, lastUpPress, lastDownPress, tempKeys, ...} = options
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val options =
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{ focus = focus
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, lastUpPress = lastUpPress
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, lastDownPress = lastDownPress
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, isSelected = false
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, tempKeys = userKeys
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, tempKeys = tempKeys
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}
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in
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{mode = GameType.OPTIONS options, userKeys = userKeys, saveKeys = false}
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@@ -219,23 +218,9 @@ struct
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}
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end
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(* Sometimes we only want to act on a key's 'press' event,
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* and the list only contains press events. *)
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fun containsKey (searchKey, lst) =
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case lst of
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hd :: tl => hd = searchKey orelse containsKey (searchKey, tl)
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| [] => false
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fun containsAttack (userKeys: CoreKey.user_key, input: FrameInputType.t) =
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containsKey (#attack userKeys, #newKeys input)
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fun containsEscape (userKeys: CoreKey.user_key, tl) =
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containsKey (#escape userKeys, tl)
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structure UpdateLeftKey =
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MakeUpdateSelectedKey
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(struct
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val containsEscape = containsEscape
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val updateKeys = withLeftKeys
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val default = default
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val deselect = deselect
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@@ -244,7 +229,6 @@ struct
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structure UpdateRightKey =
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MakeUpdateSelectedKey
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(struct
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val containsEscape = containsEscape
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val updateKeys = withRightKeys
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val default = default
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val deselect = deselect
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@@ -253,7 +237,6 @@ struct
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structure UpdateUpKey =
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MakeUpdateSelectedKey
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(struct
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val containsEscape = containsEscape
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val updateKeys = withUpKeys
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val default = default
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val deselect = deselect
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@@ -262,7 +245,6 @@ struct
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structure UpdateDownKey =
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MakeUpdateSelectedKey
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(struct
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val containsEscape = containsEscape
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val updateKeys = withDownKeys
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val default = default
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val deselect = deselect
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@@ -271,7 +253,6 @@ struct
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structure UpdateJumpKey =
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MakeUpdateSelectedKey
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(struct
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val containsEscape = containsEscape
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val updateKeys = withJumpKeys
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val default = default
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val deselect = deselect
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@@ -280,18 +261,27 @@ struct
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structure UpdateAttackKey =
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MakeUpdateSelectedKey
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(struct
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val containsEscape = containsEscape
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val updateKeys = withAttackKeys
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val default = default
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val deselect = deselect
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end)
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fun saveAndGoToTitle options =
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let
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val userKeys = #tempKeys options
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in
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{ mode = GameType.TITLE TitleType.initial
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, userKeys = userKeys
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, saveKeys = true
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}
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end
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fun update (options, input: FrameInputType.t, userKeys, time) =
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case #focus options of
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LEFT_KEY =>
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if #isSelected options then
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UpdateLeftKey.onSelected (options, input, userKeys, time)
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else if containsAttack (userKeys, input) then
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else if CoreKey.containsAttack (userKeys, #newKeys input) then
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select (options, userKeys)
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else if #downHeld input then
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moveFocusDown (options, RIGHT_KEY, userKeys, time)
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@@ -300,7 +290,7 @@ struct
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| RIGHT_KEY =>
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if #isSelected options then
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UpdateRightKey.onSelected (options, input, userKeys, time)
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else if containsAttack (userKeys, input) then
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else if CoreKey.containsAttack (userKeys, #newKeys input) then
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select (options, userKeys)
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else if #upHeld input then
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moveFocusUp (options, LEFT_KEY, userKeys, time)
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@@ -311,7 +301,7 @@ struct
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| UP_KEY =>
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if #isSelected options then
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UpdateUpKey.onSelected (options, input, userKeys, time)
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else if containsAttack (userKeys, input) then
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else if CoreKey.containsAttack (userKeys, #newKeys input) then
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select (options, userKeys)
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else if #upHeld input then
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moveFocusUp (options, RIGHT_KEY, userKeys, time)
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@@ -322,7 +312,7 @@ struct
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| DOWN_KEY =>
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if #isSelected options then
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UpdateDownKey.onSelected (options, input, userKeys, time)
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else if containsAttack (userKeys, input) then
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else if CoreKey.containsAttack (userKeys, #newKeys input) then
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select (options, userKeys)
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else if #upHeld input then
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moveFocusUp (options, UP_KEY, userKeys, time)
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@@ -333,7 +323,7 @@ struct
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| JUMP_KEY =>
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if #isSelected options then
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UpdateJumpKey.onSelected (options, input, userKeys, time)
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else if containsAttack (userKeys, input) then
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else if CoreKey.containsAttack (userKeys, #newKeys input) then
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select (options, userKeys)
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else if #upHeld input then
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moveFocusUp (options, DOWN_KEY, userKeys, time)
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@@ -344,7 +334,7 @@ struct
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| ATTACK_KEY =>
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if #isSelected options then
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UpdateAttackKey.onSelected (options, input, userKeys, time)
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else if containsAttack (userKeys, input) then
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else if CoreKey.containsAttack (userKeys, #newKeys input) then
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select (options, userKeys)
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else if #upHeld input then
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moveFocusUp (options, JUMP_KEY, userKeys, time)
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@@ -353,8 +343,8 @@ struct
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else
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default (options, userKeys)
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| SAVE_BUTTON =>
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if containsAttack (userKeys, input) then
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select (options, userKeys)
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if CoreKey.containsAttack (userKeys, #newKeys input) then
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saveAndGoToTitle options
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else if #upHeld input then
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moveFocusUp (options, ATTACK_KEY, userKeys, time)
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else if #downHeld input then
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@@ -362,7 +352,7 @@ struct
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else
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default (options, userKeys)
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| CANCEL_BUTTON =>
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if containsAttack (userKeys, input) then
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if CoreKey.containsAttack (userKeys, #newKeys input) then
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select (options, userKeys)
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else if #upHeld input then
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moveFocusUp (options, SAVE_BUTTON, userKeys, time)
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