separate OpenGL drawing from GLFW loop in imperative shell, so that other windowing libraries can call the same OpenGL functions.

This commit is contained in:
2026-01-22 00:04:22 +00:00
parent a8104131ca
commit 9ef8231b8b
4 changed files with 100 additions and 109 deletions

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@@ -85,4 +85,5 @@ shell/updater.sml
shell/glfw-gamepad.sml
shell/gl-shaders.sml
shell/gl-draw.sml
shell/glfw-loop.sml
shell/shell.sml