remove dead code

This commit is contained in:
2025-08-29 10:42:46 +01:00
parent 1d1fed35cf
commit a016832233
7 changed files with 1 additions and 516 deletions

View File

@@ -1,26 +0,0 @@
structure Field =
struct
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight
, r, g, b, a) : Real32.real vector =
let
val endY = windowHeight - startY
val startY = windowHeight - (startY + drawHeight)
val endX = startX + drawWidth
val windowHeight = windowHeight / 2.0
val windowWidth = windowWidth / 2.0
in
#[ (((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b, a,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b, a,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, a,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, a,
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, a,
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b, a
]
end
end

View File

@@ -1,49 +0,0 @@
structure ChainEdgeRight =
struct
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector =
let
val endY = windowHeight - startY
val startY = windowHeight - (startY + drawHeight)
val endX = startX + drawWidth
val windowHeight = windowHeight / 2.0
val windowWidth = windowWidth / 2.0
in
#[ (((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.485714316368)) + (endY * 0.485714316368)) / windowHeight) - 1.0,
r, g, b
]
end
end
structure ChainEdgeLeft =
struct
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector =
let
val endY = windowHeight - startY
val startY = windowHeight - (startY + drawHeight)
val endX = startX + drawWidth
val windowHeight = windowHeight / 2.0
val windowWidth = windowWidth / 2.0
in
#[ (((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.485714316368)) + (endY * 0.485714316368)) / windowHeight) - 1.0,
r, g, b
]
end
end

View File

@@ -448,178 +448,4 @@ struct
in
PlayerPatch.withPatches (player, patches)
end
(*** DRAWING FUNCTIONS ***)
fun helpGetWhipVec
(tlx, tly, ratio, xOffset, yOffset, pos, boxes, width, height, acc) =
if pos = Vector.length boxes then
Vector.concat acc
else
let
val {x, y} = Vector.sub (boxes, pos)
val x = tlx + x
val y = tly + y
val x = Real32.fromInt x * ratio + xOffset
val y = Real32.fromInt y * ratio + yOffset
val size = Whip.sizeReal
val acc = Box.lerp (x, y, size, size, width, height) :: acc
in
helpGetWhipVec
( tlx
, tly
, ratio
, xOffset
, yOffset
, pos + 1
, boxes
, width
, height
, acc
)
end
fun getFieldVec (player: player, width, height) =
case #mainAttack player of
MAIN_ATTACKING frame =>
let
val {x, y, facing, ...} = player
val wratio = width / Constants.worldWidthReal
val hratio = height / Constants.worldHeightReal
in
if wratio < hratio then
let
val scale = Constants.worldHeightReal * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
val boxes =
case facing of
FACING_RIGHT => Vector.sub (Whip.rightFrames, frame)
| FACING_LEFT => Vector.sub (Whip.leftFrames, frame)
in
helpGetWhipVec
(x, y, wratio, 0.0, yOffset, 0, boxes, width, height, [])
end
else
let
val scale = Constants.worldWidthReal * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
val boxes =
case facing of
FACING_RIGHT => Vector.sub (Whip.rightFrames, frame)
| FACING_LEFT => Vector.sub (Whip.leftFrames, frame)
in
helpGetWhipVec
(x, y, hratio, xOffset, 0.0, 0, boxes, width, height, [])
end
end
| _ => Vector.fromList []
fun helpGetPelletVec
( playerX
, playerY
, pos
, enemies
, width
, height
, ratio
, xOffset
, yOffset
, acc
) =
if pos = Vector.length enemies then
Vector.concat acc
else
let
val {angle} = Vector.sub (enemies, pos)
(* convert degrees to radians *)
val angle = degreesToRadians angle
(* calculate pellet's x and y *)
val pelletX =
((Real32.Math.cos angle) * Constants.projectileDistance) + playerX
val pelletX = pelletX * ratio + xOffset
val pelletY =
((Real32.Math.sin angle) * Constants.projectileDistance) + playerY
val pelletY = pelletY * ratio + yOffset
val defeatedSize = Constants.projectileSize * ratio
val vec = Field.lerp
( pelletX
, pelletY
, defeatedSize
, defeatedSize
, width
, height
, 0.3
, 0.9
, 0.3
, 1.0
)
val acc = vec :: acc
in
helpGetPelletVec
( playerX
, playerY
, pos + 1
, enemies
, width
, height
, ratio
, xOffset
, yOffset
, acc
)
end
fun getPelletVec (player: player, width, height) =
if Vector.length (#enemies player) = 0 then
Vector.fromList []
else
let
val {x, y, enemies, ...} = player
(* get centre (x, y) coordinates of player *)
val halfProjectileSize = Constants.projectileSize / 2.0
val diffX = Constants.halfPlayerWidthReal - halfProjectileSize
val diffY = Constants.halfPlayerHeightReal - halfProjectileSize
val x = Real32.fromInt x + diffX
val y = Real32.fromInt y + diffY
val wratio = width / Constants.worldWidthReal
val hratio = height / Constants.worldHeightReal
in
if wratio < hratio then
let
val scale = Constants.worldHeightReal * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
in
helpGetPelletVec
(x, y, 0, enemies, width, height, wratio, 0.0, yOffset, [])
end
else
let
val scale = Constants.worldWidthReal * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
in
helpGetPelletVec
(x, y, 0, enemies, width, height, hratio, xOffset, 0.0, [])
end
end
end

View File

@@ -1,197 +0,0 @@
structure Whip =
struct
type box = {x: int, y: int}
val size = 16
val sizeReal: Real32.real = 16.0
(* right frames *)
val rf1 =
#[ ]
val rf2 =
#[ ]
val rf3 =
#[ ]
val rf4 =
#[ ]
val rf5 =
#[
]
val rf6 =
#[ ]
val rf7 =
#[ ]
val rf8 =
#[ ]
val rf9 =
#[ ]
val rf10 =
#[ ]
val rf11 =
#[ ]
val rf12 =
#[
]
val rf13 =
#[
]
val rf14 =
#[
]
val rf15 =
#[
]
val rf16 =
#[
]
val rf17 =
#[
]
val rf18 =
#[
]
val rf19 =
#[
]
val rf20 =
#[
]
val rf21 =
#[
]
val rf22 =
#[
]
val rf23 =
#[
]
val rf24 =
#[]
val rightFrames = #[
rf1, rf2, rf3, rf4, rf5, rf6, rf7, rf8, rf9, rf10, rf11, rf12, rf13, rf14,
rf15, rf16, rf17, rf18, rf19, rf20, rf21, rf22, rf23, rf24, #[], #[]
]
(* left frames *)
val lf1 =
#[ ]
val lf2 =
#[
]
val lf3 =
#[
]
val lf4 =
#[
]
val lf5 =
#[
]
val lf6 =
#[
]
val lf7 =
#[
]
val lf8 =
#[
]
val lf9 =
#[
]
val lf10 =
#[
]
val lf11 =
#[
]
val lf12 =
#[
]
val lf13 =
#[
]
val lf14 =
#[
]
val lf15 =
#[
]
val lf16 =
#[
]
val lf17 =
#[
]
val lf18 =
#[
]
val lf19 =
#[
]
val lf20 =
#[
]
val lf21 =
#[
]
val lf22 =
#[
]
val lf23 =
#[
]
val lf24 =
#[]
val leftFrames = #[
lf1, lf2, lf3, lf4, lf5, lf6, lf7, lf8, lf9, lf10, lf11, lf12, lf13, lf14,
lf15, lf16, lf17, lf18, lf19, lf20, lf21, lf22, lf23, lf24, #[], #[]
]
end

View File

@@ -1,58 +0,0 @@
structure Projectile =
struct
fun helpGetProjectileVec
(pos, projectiles, width, height, ratio, xOffset, yOffset, acc) =
if pos = Vector.length projectiles then
Vector.concat acc
else
let
val {x, y, ...} = Vector.sub (projectiles, pos)
val x = Real32.fromInt x * ratio + xOffset
val y = Real32.fromInt y * ratio + yOffset
val size = Constants.projectileSize * ratio
val vec = Field.lerp
(x, y, size, size, width, height, 0.3, 0.9, 0.3, 1.0)
val acc = vec :: acc
in
helpGetProjectileVec
(pos + 1, projectiles, width, height, ratio, xOffset, yOffset, acc)
end
fun getProjectileVec (player: PlayerType.player, width, height) =
let
val {projectiles, ...} = player
val wratio = width / 1920.0
val hratio = height / 1080.0
in
if wratio < hratio then
let
val scale = 1080.0 * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
val xOffset = 0.0
in
helpGetProjectileVec
(0, projectiles, width, height, wratio, xOffset, yOffset, [])
end
else
let
val scale = 1920.0 * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
val yOffset = 0.0
in
helpGetProjectileVec
(0, projectiles, width, height, hratio, xOffset, yOffset, [])
end
end
end

View File

@@ -18,10 +18,7 @@ ann
in
vendored/cozette-sml/fonts/cozette-ascii.mlb
fcore/block.sml
fcore/field.sml
fcore/box.sml
fcore/level/chain-edge.sml
fcore/level/player/whip.sml
end
@@ -155,7 +152,6 @@ end
fcore/level/player/player.sml
fcore/level/player/player-attack.sml
fcore/level/projectile.sml
fcore/level/level-update.sml
fcore/title/title-update.sml

View File

@@ -233,18 +233,11 @@ struct
val wallVec = Wall.getDrawVec (#walls level, width, height)
val platVec = Platform.getDrawVec (#platforms level, width, height)
val chainVec = Player.getFieldVec (#player level, width, height)
val fallingVec = FallingEnemies.getDrawVec (level, width, height)
val wallVec = Vector.concat [wallVec, platVec, chainVec, fallingVec]
val pelletVec = Player.getPelletVec (#player level, width, height)
val projectileVec =
Projectile.getProjectileVec (#player level, width, height)
val fieldVec = Vector.concat [pelletVec, projectileVec]
val wallVec = Vector.concat [wallVec, platVec, fallingVec]
val shellState = uploadWall (shellState, wallVec)
val shellState = uploadPlayer (shellState, playerVec)
val shellState = uploadField (shellState, fieldVec)
val () = helpDrawLevel shellState
in
shellState