pass player record as argument for enemy filtering functiokns, so enemy can react to player state (position, etc.)
This commit is contained in:
@@ -112,7 +112,8 @@ struct
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end
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fun getVariantPatches (enemy, walls, wallTree, platforms, platformTree, acc) =
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fun getVariantPatches
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(enemy, walls, wallTree, platforms, platformTree, player, acc) =
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let
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open EnemyVariants
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in
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@@ -22,6 +22,7 @@ struct
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, wallTree
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, platforms
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, platformTree
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, player
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) =
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let
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val {x, y, health, ...} = enemy
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@@ -51,7 +52,7 @@ struct
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(* get patches specific to this type of enemy *)
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val patches = EnemyBehaviour.getVariantPatches
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(enemy, walls, wallTree, platforms, platformTree, patches)
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(enemy, walls, wallTree, platforms, platformTree, player, patches)
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val enemy = EnemyPatch.withPatches (enemy, patches)
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in
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@@ -69,7 +70,7 @@ struct
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(* get patches specific to this type of enemy *)
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val patches = EnemyBehaviour.getVariantPatches
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(enemy, walls, wallTree, platforms, platformTree, patches)
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(enemy, walls, wallTree, platforms, platformTree, player, patches)
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val enemy = EnemyPatch.withPatches (enemy, patches)
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in
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@@ -87,6 +88,7 @@ struct
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, wallTree
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, platforms
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, platformTree
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, player
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) =
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if pos < 0 then
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Vector.fromList acc
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@@ -94,7 +96,15 @@ struct
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let
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val enemy = Vector.sub (enemies, pos)
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val acc = onCollisionWithProjectile
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(enemy, projectileTree, acc, walls, wallTree, platforms, platformTree)
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( enemy
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, projectileTree
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, acc
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, walls
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, wallTree
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, platforms
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, platformTree
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, player
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)
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in
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filterProjectileCollisions
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( pos - 1
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@@ -105,6 +115,7 @@ struct
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, wallTree
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, platforms
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, platformTree
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, player
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)
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end
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@@ -121,6 +132,7 @@ struct
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, wallTree
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, platforms
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, platformTree
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, player
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) =
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if pos < 0 then
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Vector.fromList acc
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@@ -139,6 +151,7 @@ struct
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, wallTree
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, platforms
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, platformTree
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, player
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)
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in
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filterWhenAttacked
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@@ -151,6 +164,7 @@ struct
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, wallTree
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, platforms
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, platformTree
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, player
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)
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end
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@@ -3,8 +3,16 @@ struct
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open GameType
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open PlayerPatch
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fun checkCollisions (player, enemies, enemyTree, projectiles, walls, wallTree,
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platforms, platformTree) =
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fun checkCollisions
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( player
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, enemies
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, enemyTree
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, projectiles
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, walls
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, wallTree
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, platforms
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, platformTree
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) =
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let
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val {x, y, mainAttack, attacked, ...} = player
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val size = Constants.playerSize
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@@ -26,6 +34,7 @@ struct
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, wallTree
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, platforms
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, platformTree
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, player
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)
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(* add collided enemies to player record,
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@@ -46,8 +55,16 @@ struct
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(player, enemies, enemyCollisions, [])
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val enemies = Enemy.filterProjectileCollisions
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(Vector.length enemies - 1, enemies, projectileTree, [],
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walls, wallTree, platforms, platformTree)
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( Vector.length enemies - 1
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, enemies
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, projectileTree
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, []
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, walls
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, wallTree
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, platforms
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, platformTree
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, player
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)
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in
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(player, enemies)
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end
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@@ -63,8 +80,16 @@ struct
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(player, enemies, enemyCollisions)
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val enemies = Enemy.filterProjectileCollisions
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(Vector.length enemies - 1, enemies, projectileTree, [],
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walls, wallTree, platforms, platformTree)
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( Vector.length enemies - 1
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, enemies
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, projectileTree
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, []
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, walls
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, wallTree
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, platforms
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, platformTree
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, player
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)
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in
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(player, enemies)
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end
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@@ -75,8 +100,16 @@ struct
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let
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val player = Player.incrementAttacked (player, amt)
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val enemies = Enemy.filterProjectileCollisions
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(Vector.length enemies - 1, enemies, projectileTree, [],
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walls, wallTree, platforms, platformTree)
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( Vector.length enemies - 1
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, enemies
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, projectileTree
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, []
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, walls
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, wallTree
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, platforms
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, platformTree
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, player
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)
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in
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(player, enemies)
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end)
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