scaffolding for arrow-movement functionality
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@@ -10,6 +10,11 @@ int KEY_ESC = GLFW_KEY_ESCAPE;
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int KEY_ENTER = GLFW_KEY_ENTER;
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int KEY_BACKSPACE = GLFW_KEY_BACKSPACE;
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int KEY_ARROW_LEFT = GLFW_KEY_LEFT;
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int KEY_ARROW_RIGHT = GLFW_KEY_RIGHT;
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int KEY_ARROW_UP = GLFW_KEY_UP;
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int KEY_ARROW_DOWN = GLFW_KEY_DOWN;
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void framebufferSizeCallback(GLFWwindow* window, int width, int height) {
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glViewport(0, 0, width, height);
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mltonFramebufferSizeCallback(width, height);
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@@ -39,4 +39,17 @@ struct
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val (KEY_BACKSPACE, _) =
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_symbol "KEY_BACKSPACE" public : ( unit -> int ) * ( int -> unit );
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val KEY_BACKSPACE = KEY_BACKSPACE ()
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val (KEY_ARROW_LEFT, _) =
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_symbol "KEY_ARROW_LEFT" public : ( unit -> int ) * ( int -> unit );
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val KEY_ARROW_LEFT = KEY_ARROW_LEFT ()
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val (KEY_ARROW_UP, _) =
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_symbol "KEY_ARROW_UP" public : ( unit -> int ) * ( int -> unit );
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val KEY_ARROW_UP = KEY_ARROW_UP ()
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val (KEY_ARROW_RIGHT, _) =
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_symbol "KEY_ARROW_RIGHT" public : ( unit -> int ) * ( int -> unit );
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val KEY_ARROW_RIGHT = KEY_ARROW_RIGHT ()
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val (KEY_ARROW_DOWN, _) =
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_symbol "KEY_ARROW_DOWN" public : ( unit -> int ) * ( int -> unit );
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val KEY_ARROW_DOWN = KEY_ARROW_DOWN ()
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end
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