change standing sprite
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@@ -44,9 +44,9 @@ struct
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fun getIdle (player, rx, ry, dw, dh, ww, wh) =
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case #facing player of
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FACING_RIGHT =>
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PlayerStandingRight.lerp (rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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PlayerStandingRight.lerp (rx, ry, 3.0, ww, wh)
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| FACING_LEFT =>
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PlayerStandLeft.lerp (rx, ry, 4.0, ww, wh)
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PlayerStandingLeft.lerp (rx, ry, 3.0, ww, wh)
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fun getWalk (rx, ry, dw, dh, ww, wh, walkFrames, animTimer) =
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let
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@@ -130,15 +130,11 @@ struct
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fun getWhenAttacked (player, amt, rx, ry, dw, dh, ww, wh) =
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case #facing player of
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FACING_RIGHT =>
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if amt mod 5 = 0 then
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PlayerStandingRight.lerp (rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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else
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PlayerStandingRight.lerp (rx, ry, dw, dh, ww, wh, 1.0, 0.75, 0.75)
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(* todo: hurt sprite/animation if amt mod 5 = 0 then *)
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PlayerStandingRight.lerp (rx, ry, 3.0, ww, wh)
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| FACING_LEFT =>
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if amt mod 5 = 0 then
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PlayerStandingLeft.lerp (rx, ry, dw, dh, ww, wh, 1.0, 1.0, 1.0)
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else
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PlayerStandingLeft.lerp (rx, ry, dw, dh, ww, wh, 1.0, 0.75, 0.75)
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(* todo: hurt sprite/animation if amt mod 5 = 0 then *)
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PlayerStandingLeft.lerp (rx, ry, 3.0, ww, wh)
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fun helpGet
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(player: player, rx, ry, drawWidth, drawHeight, windowWidth, windowHeight) =
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