progress moving constant values into own module
This commit is contained in:
@@ -294,12 +294,6 @@ struct
|
||||
|
||||
val moveBy = 5
|
||||
|
||||
(* defeated enemy constants *)
|
||||
val defeatedPi = Real32.Math.pi / 180.0
|
||||
val defeatedSize = 9.0
|
||||
val defeatedDistance = 13.0
|
||||
val defeatedSizeInt = 9
|
||||
|
||||
(* timing variables; always start at 0,
|
||||
* and revert to default state when limit is hit *)
|
||||
val jumpLimit = 150
|
||||
@@ -422,10 +416,9 @@ struct
|
||||
(* only checks for collisions with environment (walls and platforms) *)
|
||||
fun getEnvironmentPatches (player, game) =
|
||||
let
|
||||
val {walls, wallTree, platformTree, platforms, enemies, ...} =
|
||||
game
|
||||
val {walls, wallTree, platformTree, platforms, ...} = game
|
||||
|
||||
val {x, y, attacked, mainAttack, ...} = player
|
||||
val {x, y, ...} = player
|
||||
|
||||
val platCollisions = QuadTree.getCollisionsBelow
|
||||
(x, y, size, size, 0, 0, 1920, 1080, 0, platformTree)
|
||||
@@ -521,7 +514,7 @@ struct
|
||||
else if chargeHeld andalso not attackHeld then W_MAIN_ATTACK MAIN_CHARGING
|
||||
else W_MAIN_ATTACK MAIN_NOT_ATTACKING
|
||||
|
||||
fun degreesToRadians degrees = Real32.fromInt degrees * defeatedPi
|
||||
fun degreesToRadians degrees = Real32.fromInt degrees * Constants.projectilePi
|
||||
|
||||
fun defeatedEnemiesToProjectiles
|
||||
(pos, defeteadEnemies, player as {x, y, facing, ...}, acc) =
|
||||
@@ -529,15 +522,15 @@ struct
|
||||
Vector.fromList acc
|
||||
else
|
||||
let
|
||||
val diff = halfRealSize - (defeatedSize / 2.0)
|
||||
val diff = halfRealSize - (Constants.projectileSize / 2.0)
|
||||
val x = Real32.fromInt x + diff
|
||||
val y = Real32.fromInt y + diff
|
||||
|
||||
val {angle} = Vector.sub (defeteadEnemies, pos)
|
||||
val angle = degreesToRadians angle
|
||||
|
||||
val x = ((Real32.Math.cos angle) * defeatedDistance) + x
|
||||
val y = ((Real32.Math.sin angle) * defeatedDistance) + y
|
||||
val x = ((Real32.Math.cos angle) * Constants.projectileDistance) + x
|
||||
val y = ((Real32.Math.sin angle) * Constants.projectileDistance) + y
|
||||
|
||||
val x = Real32.toInt IEEEReal.TO_NEAREST x
|
||||
val y = Real32.toInt IEEEReal.TO_NEAREST y
|
||||
@@ -934,13 +927,15 @@ struct
|
||||
val angle = degreesToRadians angle
|
||||
|
||||
(* calculate pellet's x and y *)
|
||||
val pelletX = ((Real32.Math.cos angle) * defeatedDistance) + playerX
|
||||
val pelletX =
|
||||
((Real32.Math.cos angle) * Constants.projectileDistance) + playerX
|
||||
val pelletX = pelletX * ratio + xOffset
|
||||
|
||||
val pelletY = ((Real32.Math.sin angle) * defeatedDistance) + playerY
|
||||
val pelletY =
|
||||
((Real32.Math.sin angle) * Constants.projectileDistance) + playerY
|
||||
val pelletY = pelletY * ratio + yOffset
|
||||
|
||||
val defeatedSize = defeatedSize * ratio
|
||||
val defeatedSize = Constants.projectileSize * ratio
|
||||
|
||||
val vec = Field.lerp
|
||||
( pelletX
|
||||
@@ -978,7 +973,7 @@ struct
|
||||
val {x, y, enemies, ...} = player
|
||||
|
||||
(* get centre (x, y) coordinates of player *)
|
||||
val diff = halfRealSize - (defeatedSize / 2.0)
|
||||
val diff = halfRealSize - (Constants.projectileSize / 2.0)
|
||||
val x = Real32.fromInt x + diff
|
||||
val y = Real32.fromInt y + diff
|
||||
|
||||
|
||||
Reference in New Issue
Block a user