consume events in RGFW loop. (Next: react to input events.)
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@@ -28,6 +28,10 @@ void swapBuffers(RGFW_window* window) {
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RGFW_window_swapBuffers_OpenGL(window);
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}
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void writeClipboard(char* string, int stringSize) {
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RGFW_writeClipboard(string, stringSize);
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}
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// OpenGL constants used below
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unsigned int VERTEX_SHADER = GL_VERTEX_SHADER;
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unsigned int FRAGMENT_SHADER = GL_FRAGMENT_SHADER;
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@@ -11,4 +11,6 @@ struct
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_import "shouldCloseWindow" public : window -> bool;
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val swapBuffers =
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_import "swapBuffers" public : window -> unit;
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val writeClipboard =
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_import "writeClipboard" public : string * int -> unit;
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end
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