consume events in RGFW loop. (Next: react to input events.)
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todo.md
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todo.md
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# To-do list
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- Bind functions from RGFW (alternative back-end/window library) and have an option to use it
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- Add key callbacks, resize callbacks, etc.
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- Consume msgs stores in app
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- Add callbacks so we can react to events. (Start by adding key callbacks.)
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- Bind gamepad functions from GLFW
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- Modify deletion functions to use `PersistentVector.delete`
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- Implement 'yj' motion and add tests for it
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