improvements to player sprite
This commit is contained in:
@@ -1,6 +1,7 @@
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structure PlayerSprite =
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struct
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fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector =
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fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r,
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g, b) : Real32.real vector =
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let
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val endY = windowHeight - startY
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val startY = windowHeight - (startY + drawHeight)
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@@ -8,36 +9,126 @@ struct
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val windowHeight = windowHeight / 2.0
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val windowWidth = windowWidth / 2.0
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in
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#[ (((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0,
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r,
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g,
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b,
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#[ (((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
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r,
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g,
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b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
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r,
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g,
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b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
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r,
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g,
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b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0,
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r,
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g,
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b,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0,
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r,
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g,
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b,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
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0.0,
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0.0,
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0.0,
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(((startX * (1.0 - 0.3125)) + (endX * 0.3125)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
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0.0,
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