add shader strings for open gl
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@@ -7,7 +7,6 @@
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unsigned int VERTEX_SHADER = GL_VERTEX_SHADER;
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unsigned int FRAGMENT_SHADER = GL_FRAGMENT_SHADER;
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unsigned int TRIANGLES = GL_TRIANGLES;
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unsigned int TRIANGLE_FAN = GL_TRIANGLE_FAN;
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unsigned int STATIC_DRAW = GL_STATIC_DRAW;
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unsigned int DYNAMIC_DRAW = GL_DYNAMIC_DRAW;
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