add shader strings for open gl
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@@ -5,8 +5,13 @@ struct
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(* Constants. *)
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val (PRESS, _) =
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_symbol "PRESS" public : ( unit -> int ) * ( int -> unit );
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val PRESS = PRESS ()
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val (REPEAT, _) =
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_symbol "REPEAT" public : ( unit -> int ) * ( int -> unit );
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val REPEAT = REPEAT ()
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val (RELEASE, _) =
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_symbol "RELEASE" public : ( unit -> int ) * ( int -> unit );
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val RELEASE = RELEASE ()
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end
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