begin parameterising level so that it fits into larger type (with different modes like TITLE, LEVEL, SETTINGS, etc.)

This commit is contained in:
2025-02-18 13:16:52 +00:00
parent b426ddbdd1
commit afe878c05d
33 changed files with 235 additions and 218 deletions

View File

@@ -0,0 +1,49 @@
structure ChainEdgeRight =
struct
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector =
let
val endY = windowHeight - startY
val startY = windowHeight - (startY + drawHeight)
val endX = startX + drawWidth
val windowHeight = windowHeight / 2.0
val windowWidth = windowWidth / 2.0
in
#[ (((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.485714316368)) + (endY * 0.485714316368)) / windowHeight) - 1.0,
r, g, b
]
end
end
structure ChainEdgeLeft =
struct
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector =
let
val endY = windowHeight - startY
val startY = windowHeight - (startY + drawHeight)
val endX = startX + drawWidth
val windowHeight = windowHeight / 2.0
val windowWidth = windowWidth / 2.0
in
#[ (((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.485714316368)) + (endY * 0.485714316368)) / windowHeight) - 1.0,
r, g, b
]
end
end